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Character Sheet

Note: Mathom House has been removed to preserve the sanity of those looking (18 pages and counting...)

  [ToME 2.3.0 Character Sheet]

 Name  : Ibeanna                Age                107       STR!     35       
 Sex   : Female                 Height              59       INT!     40       
 Race  : Vampire Dark-Elf       Weight              71       WIS!     36       
 Class : Thaumaturgist          Social Class         6       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     29       
                                                                               
 + To Melee Hit          42 Level             50    Max Hit Points      1049   
 + To Melee Damage       22 Experience  55279318    Cur Hit Points      1049   
 + To Ranged Hit         45 Max Exp     55279318    Max SP (Mana)       1336   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1335   
   AC                27+136 Gold        14890372    Piety              30902   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d4+88   
 Stealth     : Legendary[17]Magic Device: Legendary[12]Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, curly black hair and a very dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 44237 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 26th Quelle of the 2890th year of the third age.
 Your adventure lasted 40 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can drain life from a foe.
You can cast magic missiles.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        03.400 [0.500]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    05.040 [0.900]
          . Stealth                              21.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.150]
          . Magic-Device                         40.300 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       35.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           39.200 [0.700]
          . Divination                           42.700 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  20.350 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Light on level 8.
You are fated to find a Rune [Life] on level 1.
You may find a Ration of Food on level 5.
You are fated to find a Potion of Speed on level 1.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (+9,+11)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Mirkwood.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) an Indestructible Ring of Speed (+16)
k) The Necklace 'Nauglamir' (+3) {cursed}
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
m) The Arkenstone of Thrain (+3) {!d!v}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!v}
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-3,-3) [4,+18] (+6)
    It increases your intelligence, stealth, 
    searching, speed and luck by 6.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
s) The Metal Cap of Dudent [3,+11]
    It sustains 
    your strength, intelligence and dexterity.  It provides immunity to
    paralysis.  It provides resistance to light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 95 of Mount Doom.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+8)
z) a Greater draconic quylthulg named Stinky (1500 hp)
{) (nothing)
|) a Climbing Set {@w0!k!d!v}


  [Character Inventory]

a) 3 Fireproof Tomes of the Impenetrable Earth {@m4@b4!k!d!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of Translocation {@m3@b3!k!d!v}
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
c) a Fireproof Tome of Knowledge {@m2@b2!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 61 of Dol Guldur.
d) a Fireproof Book of Beginner Cantrips {@m1@b1!k!d!v}
e) The Deck of Wild Magic {light absorbition}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 48 of Paths of the Dead.
f) Benetar's Death Ray Experiment {mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 60 of Mordor.
g) a Parchment titled ``Demigods and their Uses'' {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mage on level 33 of The Land Of Rhun.
h) Balrilbon's Bag of Wondrous Tricks {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the floor of a special level.
i) The Crystal Ball of Godly Sights {light absorbition}
    It can be activated
    for light absorption every 80 turns.  
    You found it in the remains of an Ethereal drake on level 97 of Mount Doom.
j) a Parchment titled ''Immortality For Dummies'' {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
k) 69 Potions of Healing
l) a Potion of *Healing*
m) 42 Potions of Restore Mana
n) a Silver Rod of the Istari of Restoration (200/200) {@z2!k!d!v}
o) a Mithril Rod of the Istari of Speed (320/320) {@z1!k!d!v}
p) a Partial Totem of a Gold Thunderlord
    
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
r) The Anchor of Space-Time {!d!v}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Knowledge
b) The Pendulum of Orcus {heal 700}
    It can be activated for heal
    700 hit points every 100 turns.  
    You found it in the remains of a Barbazu on level 58 of Paths of the Dead.
c) Mordekainen's Pocket Magician {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 34 of Mordor.
d) Mordekainen's Pocket Magician {cure insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 63 of Paths of the Dead.
e) Boccob's Magical Mish-mash {summon pet}
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Black ooze on level 36 of Mordor.
f) 7 Sprigs of Athelas
g) 4 Potions of New Life
h) 2 Scrolls of Reset Recall
i) The Crumpled Scroll of Mass Resurrection
j) The Amulet 'Brisin' [+4] (+3 to stealth)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your strength, wisdom, dexterity and stealth by 3.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to poison, dark, sound and nexus.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.
k) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
l) The Phial of Galadriel (+4) {@A2}
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of
    Mirkwood.
m) The Metal Brigandine Armour 'Estelth' (-7,-33) [19,+10](40%)
    It increases your hit points by 40%.  It sustains your wisdom
    .  It provides immunity to acid, electricity and fire.  It provides
    resistance to life draining, acid and electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 53 of Paths of the Dead.
n) The Small Leather Shield 'Ohtal' [2,+4]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to electricity, nether and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 38 of Mordor.
o) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It has a spell stored inside.  It increases your constitution by 4.  
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of Orc Cave.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Mount Doom.
q) The Mage Staff of Findolin (1d4) (+9,+7) [+7] (+1)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 1.  It sustains your intelligence and wisdom.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 95 of Mount Doom.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Knowledge {@m2@b2!k!d!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 61 of Dol Guldur.
b) Mordenkainen's Mysterious Mind-Masher {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Forest wight on level 40 of Moria.
c) a Sprig of Athelas
d) 70 Potions of Speed
e) 34 Potions of *Healing*
f) a Scroll of Artifact Creation
g) 2 Rod Tips of Healing (120 Mana to cast)
h) a Rod Tip of Havoc (90 Mana to cast)
i) an Indestructible Ring of Speed (+13)
j) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 98 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000
    turns if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ribbed Plate Armour 'Dunel' (-31,-68) [28,+14](40%)
    It increases your 
    hit points by 40%.  It sustains your constitution.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, poison, light, confusion, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
o) The Robe of Great Luck [-30,-20] (+60) {!d!v}
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Mouse Fur of Air [1,+15]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 84 of Angband.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young white dragon on level 86 of Angband.
s) The Dragon Helm of Thrain [8,+14]
    
    It provides light (radius 1) forever.  It sustains your intelligence.  
    It provides resistance to acid, dark, confusion and shards.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) a Blessed Morning Star of Life (2d6) (+8,+15)(80%) (+4)
    It increases your 
    wisdom by 4.  It increases your hit points by 80%.  It provides
    resistance to life draining.  It gives telepathic powers.  It has been
    blessed by the gods.  
    You found it in the remains of a Snaga on level 49 of Moria.
v) a Gnomish Shovel of Digging (+6)
w) The Light Crossbow of Belegyth (x5) (+9,+10) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    constitution and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 93 of
    Angband.


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of Reset Recall
b) a Scroll of Genocide
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
d) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Pendulum of Orcus {heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Imp on level 9 of Barrow-Downs.
b) Benetar's Portable Plague {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dread on level 42 of Mordor.
c) 3 Sprigs of Athelas
d) a Potion of Life
e) a Staff of Remove Curses[2|20] (1 charge)
f) The Ring of Minas [+20] (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    wisdom.  It provides resistance to light, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Ring 'Rhonwen' (+5)
    It increases your strength, 
    searching and speed by 5.  It sustains your wisdom.  It provides
    resistance to dark, sound and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
h) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
i) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
j) The Soft Studded Leather of Ndelor [5,+3]
    It sustains your intelligence.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It provides
    resistance to shards, nether, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 48 of Paths of the
    Dead.
k) The Spider Web of Liathlath [1,+5]
    It provides immunity to cold.  It makes you completely fearless.  
    It provides resistance to electricity, cold, confusion, sound, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Jewel Encrusted Crown of the Magi [0,+13] (+2)
    It increases your intelligence and 
    spell power by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of The
    Sacred Land Of Mountains.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]
 - Not Available -


CategoryCharacterSheet

RedNaga/Ibeanna (last edited 2004-12-23 20:47:28 by RedNaga)