Introduction

Based on another foolish attempt to conquer all evil with as little effort from me as possible

Chatter

any ideas on how I should spend my 24 remaining skill points, note that it would be 25, but I used the watcher to conquer the submerged ruins, netting me something shiny :P

Also note that I would like to try the void, and will be endlessly scumming (probably on the nether parts of the PoD) for various potions (all healing related) till I have several stacks of 99 resting in my home in lothlorien. then I might feel brave enough to do the void, but will be staying as far away from melkor as possible till he is less than 1 star.

oh ya, a staff of wish is also on my wish list, haven't seen any yet, and a cloak of air would be nice too

if I do the void, I will probably go with the mage staff of eternity

Character Sheet

  [ToME 2.3.5 Character Sheet]

 Name  : AreaP                  Age                318       STR!     40       
 Sex   : Male                   Height              61       INT!     40       
 Race  : Ent LostSoul           Weight              47       WIS!     40       
 Class : Symbiant               Social Class        33       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          57 Level             50    Hit Points     1355/  1355 
 + To Melee Damage       45 Experience  53467250    Spell Points    399/   399 
 + To Ranged Hit         68 Max Exp     53467250    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                15749 
   AC                48+148 Gold         1137010    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4+180   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1300 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 61 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 The sword that was broken is now reforged.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23.....*......            
        Add Int   : ..232....*......            
        Add Wis   : ..232....*.....+            
        Add Dex   : .223.....*4.....            
        Add Con   : .223.....*......            
        Add Chr   : ..23.....*......            
        Mul Mana  : ....+..........+            
        Mul SPower: +...............            
        Add Stea. : ..2.............            
        Add Infra : .........*......            
        Add Speed : ..23.3.......0.+            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.+...+.......            
        Sust Wis  : ..+.+..+........            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+............            
        Sust Chr  : ..+...+.........            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ......+.+.......            
        Free Act  : .+++......+.....            
        Hold Life : ..++++.+........            
        Imm Acid  : ......+*.++.....            
        Imm Elec  : ...*..*.++......            
        Imm Fire  : .+.....*.+......            
        Imm Cold  : ..*...+..+......            
        Res Pois  : ...+.....+......            
        Res Fear  : ................            
        Res Light : .....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : ..+.............            
        Res Conf  : .....++.++......            
        Res Sound : ................            
        Res Shard : .......++.......            
        Res Neth  : .........+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.......            
        Res Disen : ...+............            
        Auto Curse: ....+...........            
        Levitate  : ...+............            
        Lite      : ....+....+......            
        See Invis : ..++.+...+.....+            
        Digestion : ...++..........+            
        Regen     : ...++...........            
        Xtra Might: .+..............            
        Activate  : ..++.++...+.....            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : ......++........            
        Climb     : ..............+.            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Dragon.ESP: .+..............            
        Evil.ESP  : ....+..........+            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

Skills (points left: 24)
 - Combat                                        01.000 [0.800]
          . Weaponmastery                        00.700 [0.800]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      01.000 [0.800]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.800]
          . Stealth                             -05.000 [0.800]
          . Disarming                            01.500 [0.700]
 - Magic                                         08.000 [0.700]
          . Magic-Device                         01.500 [1.000]
 - Spirituality                                  50.000 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.100 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Tree walking

 12 of your companions have been killed.

  [Character Equipment]

a) a Mage Staff of Power [Charm] (1d4) (+11,+11) (+11) {!k!k!k}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it in the remains of a Lesser black reaver on level 97 of Halls
    of Mandos.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and luck by 2.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to sense the presence of dragons.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 97 of
    Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 97 of Halls of
    Mandos.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 98 of Halls of Mandos.
n) The Black Dragon Scale Mail of Belydh (-2 to accuracy) [30,+21]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your dexterity and charisma.  It provides
    immunity to electricity.  It provides resistance to acid, cold, 
    confusion and nexus.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 97 of Halls
    of Mandos.
o) The Fur Cloak 'Baromeg' [3,+10]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides resistance to life draining and shards.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Shield of Deflection of Aewentur [10,+26]
    It sustains your intelligence.  It provides resistance to electricity, 
    confusion, shards and chaos.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 98 of
    Halls of Mandos.
x) (nothing)
z) a Master quylthulg (3000 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 97 of Halls of
    Mandos.
|) a Climbing Set {!k}


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!k!k}    // my offensiveness for any uniques that insist on not being obliterated
    It cannot be harmed by fire.  
    You found it in the remains of an Elder vampire on level 97 of Halls of
    Mandos.
b) a Fireproof Tome of Knowledge {!k!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 97 of Halls of
    Mandos.
c) a Fireproof Tome of the Mind {!k!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 97 of Halls
    of Mandos.
d) a Fireproof Holy Tome of Eru Iluvatar {!k!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 97 of Halls of Mandos.
e) 14 Potions of Healing {!k}
f) 7 Potions of *Healing* {!k}
g) 4 Potions of Life {!k}
h) 20 Potions of Curing {!k}
i) 67 Scrolls of Satisfy Hunger         // these are the remains of the scrolls I started out with //
j) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 97 of Halls of
    Mandos.
k) 7 Scrolls of Mass Genocide
l) an Iron Rod of the Istari of Disarming (100/100) {!k!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nether wraith on level 97 of Halls of
    Mandos.
m) a Mithril Rod of Quickness of Recall (160/160) {!k!k}
    It can cast spells faster.  
    You found it in the remains of a Nightwalker on level 98 of Halls of
    Mandos.
n) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!k!k!k}
    
    You found it in the remains of an Archlich on level 97 of Halls of Mandos.
o) a Staff of Healing[1|20] of Plenty (13 charges) {!k}
    
    You bought it from the Black Market.
p) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Halls of Mandos.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Death sword (288 hp)
b) a Death mold (1421 hp)
c) a Golden Rod of the Istari of Restoration (250/250) {!k!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 97 of Halls of
    Mandos.
d) a Rod Tip of Healing (120 Mana to cast) {!k!k!k}
e) a Rod Tip of Speed (100 Mana to cast) {!k!k!k}
f) a Staff of Probability Travel[4|23] (2 charges)
g) 2 Staffs of Probability Travel[4|21] (1 charge)
h) a Fireproof Staff of Genocide[1|15] (4 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a White wraith on level 97 of Halls of
    Mandos.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 105 of
    Angband.
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Metal Scale Mail 'Anaedhron' (-2 to accuracy) [13,+13]
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It provides resistance to life draining and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 97 of Halls of
    Mandos.
m) an Elven Cloak [4,+12] (+1 to stealth)
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
o) The Dragon Helm of Ezeluth [8,+24]
    It provides resistance to fire, cold, poison, dark, blindness, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of Halls
    of Mandos.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 105 of
    Angband.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Bow of Amiriand (x6) (+20,+7) (+3 to speed)
    It increases your dexterity, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 97 of Halls of
    Mandos.
u) 2 Climbing Sets {!k}


  [Home Inventory - Gondolin ]

a) a Scroll of Teleport Level
b) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your wisdom, infravision and attack speed by 2.  It makes
    you invisible.  It provides resistance to poison, light, blindness and 
    shards.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 105 of Angband.
c) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 97 of Halls
    of Mandos.
d) The Amulet of Ingwe (+3)
e) The Necklace 'Nauglamir' (+3)
f) The Jewel 'Evenstar' (+3)
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 97 of Halls of
    Mandos.
h) The Star of Elendil (+1)
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 97 of Halls of
    Mandos.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 98 of
    Halls of Mandos.
k) The Golden Crown of Gondor [0,+15] (+3)
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 97 of Halls of
    Mandos.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
o) The Mage Staff 'Cellith' (1d4) (+10,+10) [+5](80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 97 of Halls of Mandos.


  [Home Inventory - Minas Anor ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 97 of Halls of
    Mandos.
c) Durin's Bane's corpse


CategoryCharacterSheet

ShoOb/AreaP (last edited 2008-10-13 05:24:03 by ShoOb)