Introduction
Based on another foolish attempt to conquer all evil with as little effort from me as possible
Chatter
any ideas on how I should spend my 24 remaining skill points, note that it would be 25, but I used the watcher to conquer the submerged ruins, netting me something shiny :P
Also note that I would like to try the void, and will be endlessly scumming (probably on the nether parts of the PoD) for various potions (all healing related) till I have several stacks of 99 resting in my home in lothlorien. then I might feel brave enough to do the void, but will be staying as far away from melkor as possible till he is less than 1 star.
oh ya, a staff of wish is also on my wish list, haven't seen any yet, and a cloak of air would be nice too
if I do the void, I will probably go with the mage staff of eternity
Character Sheet
[ToME 2.3.5 Character Sheet]
Name : AreaP Age 318 STR! 40
Sex : Male Height 61 INT! 40
Race : Ent LostSoul Weight 47 WIS! 40
Class : Symbiant Social Class 33 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 57 Level 50 Hit Points 1355/ 1355
+ To Melee Damage 45 Experience 53467250 Spell Points 399/ 399
+ To Ranged Hit 68 Max Exp 53467250 Sanity 930/ 930
+ To Ranged Damage 19 Exp to Adv. ***** Piety 15749
AC 48+148 Gold 1137010 Speed Fast (+12)
(Miscellaneous Abilities)
Fighting : Heroic Perception : Very Bad Blows/Round: 4
Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4+180
Stealth : Bad Magic Device: Bad Infra-Vision: 1300 feet
Tactic: coward
Explor: running
(Character Background)
You are one of the first beings who awoke on Arda. You
have brown skin and inflexible members.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 105 (5250')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Erebor: Level 72 (3600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 61 enemies.
You destroyed the One Ring, thus weakening Sauron.
The sword that was broken is now reforged.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 1st Enderi of the 2890th year of the third age.
You have been adventuring for 12 days.
adefkmnopsuxz{|@
Add Str : ..23.....*......
Add Int : ..232....*......
Add Wis : ..232....*.....+
Add Dex : .223.....*4.....
Add Con : .223.....*......
Add Chr : ..23.....*......
Mul Mana : ....+..........+
Mul SPower: +...............
Add Stea. : ..2.............
Add Infra : .........*......
Add Speed : ..23.3.......0.+
Slay Anim.: .............+..
Slay Evil : .............+..
Slay Und. : .............+..
Slay Demon: .............+..
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Kill Drag.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: .............+..
Sust Str : ...+............
Sust Int : ..+.+...+.......
Sust Wis : ..+.+..+........
Sust Dex : ...+..+.........
Sust Con : ...+............
Sust Chr : ..+...+.........
Invisible : ............+...
Mul life : ................
Sens Fire : ...............+
Reflect : ......+.+.......
Free Act : .+++......+.....
Hold Life : ..++++.+........
Imm Acid : ......+*.++.....
Imm Elec : ...*..*.++......
Imm Fire : .+.....*.+......
Imm Cold : ..*...+..+......
Res Pois : ...+.....+......
Res Fear : ................
Res Light : .....+...+......
Res Dark : .....+...+......
Res Blind : ..+.............
Res Conf : .....++.++......
Res Sound : ................
Res Shard : .......++.......
Res Neth : .........+......
Res Nexus : ......+..+......
Res Chaos : .....+..+.......
Res Disen : ...+............
Auto Curse: ....+...........
Levitate : ...+............
Lite : ....+....+......
See Invis : ..++.+...+.....+
Digestion : ...++..........+
Regen : ...++...........
Xtra Might: .+..............
Activate : ..++.++...+.....
Cursed : .........+......
Hvy Curse : ....+....+......
Prm Curse : .........+......
Fly : ......++........
Climb : ..............+.
Orc.ESP : .....+.........+
Troll.ESP : ...............+
Dragon.ESP: .+..............
Evil.ESP : ....+..........+
Good.ESP : ....+...........
Full ESP : ..+......+......
Skills (points left: 24)
- Combat 01.000 [0.800]
. Weaponmastery 00.700 [0.800]
. Archery 00.800 [0.700]
. Barehand-combat 01.000 [0.800]
. Boulder-throwing 00.000 [0.600]
- Sneakiness 01.500 [0.800]
. Stealth -05.000 [0.800]
. Disarming 01.500 [0.700]
- Magic 08.000 [0.700]
. Magic-Device 01.500 [1.000]
- Spirituality 50.000 [0.500]
. Prayer 50.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 50.000 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.100 [0.100]
. Symbiosis 50.000 [0.800]
Abilities
* Tree walking
12 of your companions have been killed.
[Character Equipment]
a) a Mage Staff of Power [Charm] (1d4) (+11,+11) (+11) {!k!k!k}
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 11.
You found it in the remains of a Lesser black reaver on level 97 of Halls
of Mandos.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity, constitution and luck by 2. It provides
immunity to paralysis. It provides resistance to fire. It allows you
to sense the presence of dragons. It fires missiles with extra might.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 97 of
Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archlich on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 97 of Halls of
Mandos.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 98 of Halls of Mandos.
n) The Black Dragon Scale Mail of Belydh (-2 to accuracy) [30,+21]
It can be activated for breathe acid (130) every 90+d90 turns if it is
being worn. It sustains your dexterity and charisma. It provides
immunity to electricity. It provides resistance to acid, cold,
confusion and nexus. It allows you to fly. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 97 of Halls
of Mandos.
o) The Fur Cloak 'Baromeg' [3,+10]
It sustains your wisdom. It provides immunity to acid and fire. It
provides resistance to life draining and shards. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
p) The Shield of Deflection of Aewentur [10,+26]
It sustains your intelligence. It provides resistance to electricity,
confusion, shards and chaos. It reflects bolts and arrows. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 99 of
Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 105 of
Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 98 of
Halls of Mandos.
x) (nothing)
z) a Master quylthulg (3000 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
It decreases your speed by 0. It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 97 of Halls of
Mandos.
|) a Climbing Set {!k}
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k!k!k} // my offensiveness for any uniques that insist on not being obliterated
It cannot be harmed by fire.
You found it in the remains of an Elder vampire on level 97 of Halls of
Mandos.
b) a Fireproof Tome of Knowledge {!k!k!k}
It cannot be harmed by fire.
You found it in the remains of a Nightwalker on level 97 of Halls of
Mandos.
c) a Fireproof Tome of the Mind {!k!k!k}
It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 97 of Halls
of Mandos.
d) a Fireproof Holy Tome of Eru Iluvatar {!k!k!k}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 97 of Halls of Mandos.
e) 14 Potions of Healing {!k}
f) 7 Potions of *Healing* {!k}
g) 4 Potions of Life {!k}
h) 20 Potions of Curing {!k}
i) 67 Scrolls of Satisfy Hunger // these are the remains of the scrolls I started out with //
j) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 97 of Halls of
Mandos.
k) 7 Scrolls of Mass Genocide
l) an Iron Rod of the Istari of Disarming (100/100) {!k!k!k}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nether wraith on level 97 of Halls of
Mandos.
m) a Mithril Rod of Quickness of Recall (160/160) {!k!k}
It can cast spells faster.
You found it in the remains of a Nightwalker on level 98 of Halls of
Mandos.
n) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!k!k!k}
You found it in the remains of an Archlich on level 97 of Halls of Mandos.
o) a Staff of Healing[1|20] of Plenty (13 charges) {!k}
You bought it from the Black Market.
p) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 98 of
Halls of Mandos.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Death sword (288 hp)
b) a Death mold (1421 hp)
c) a Golden Rod of the Istari of Restoration (250/250) {!k!k!k}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwalker on level 97 of Halls of
Mandos.
d) a Rod Tip of Healing (120 Mana to cast) {!k!k!k}
e) a Rod Tip of Speed (100 Mana to cast) {!k!k!k}
f) a Staff of Probability Travel[4|23] (2 charges)
g) 2 Staffs of Probability Travel[4|21] (1 charge)
h) a Fireproof Staff of Genocide[1|15] (4 charges)
It cannot be harmed by fire.
You found it in the remains of a White wraith on level 97 of Halls of
Mandos.
i) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 105 of
Angband.
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Metal Scale Mail 'Anaedhron' (-2 to accuracy) [13,+13]
It sustains your constitution. It provides immunity to electricity
and fire. It provides resistance to life draining and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 97 of Halls of
Mandos.
m) an Elven Cloak [4,+12] (+1 to stealth)
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
o) The Dragon Helm of Ezeluth [8,+24]
It provides resistance to fire, cold, poison, dark, blindness,
confusion and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Power on level 98 of Halls
of Mandos.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 105 of
Angband.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 105 of
Angband.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
t) The Long Bow of Amiriand (x6) (+20,+7) (+3 to speed)
It increases your dexterity, charisma and speed by 3. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 97 of Halls of
Mandos.
u) 2 Climbing Sets {!k}
[Home Inventory - Gondolin ]
a) a Scroll of Teleport Level
b) The Ring of Power of Adunaphel the Quiet (+2 attacks)
It increases your wisdom, infravision and attack speed by 2. It makes
you invisible. It provides resistance to poison, light, blindness and
shards. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Adunaphel the Quiet on level 105 of Angband.
c) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 97 of Halls
of Mandos.
d) The Amulet of Ingwe (+3)
e) The Necklace 'Nauglamir' (+3)
f) The Jewel 'Evenstar' (+3)
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightcrawler on level 97 of Halls of
Mandos.
h) The Star of Elendil (+1)
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master lich on level 97 of Halls of
Mandos.
j) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It makes you completely fearless. It
provides resistance to acid, electricity, fire and cold. It allows
you to sense the presence of evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 98 of
Halls of Mandos.
k) The Golden Crown of Gondor [0,+15] (+3)
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
m) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 97 of Halls of
Mandos.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
o) The Mage Staff 'Cellith' (1d4) (+10,+10) [+5](80%) (+4)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 4.
It increases your mana capacity by 80%. It provides immunity to
paralysis. It provides resistance to blindness. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 97 of Halls of Mandos.
[Home Inventory - Minas Anor ]
a) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 97 of Halls of
Mandos.
c) Durin's Bane's corpse
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