Introduction
Well, I started this at first trying to do the April competition of DitL but gave it up as too many of my characters were dying at a low level. So I did this one without DitL and it is turning out quite nicely, actually it seems that most of my previous ones died of deep water ambushes, so need to remember about Scrolls of teleportation :/
Chatter
Ok, so I admit, I scummed quite a few levels off the Dwarven home quest, though I meant to get all the way to level 50 with it, but I accidentally killed the last one
Character Sheet
[Theme 1.2.0 Character Sheet]
Name : Osgoroth Age 35 STR! 35
Sex : Male Height 132 INT! 25
Race : Demon (Lygrog) Weight 205 WIS! 29
Class : Monk Social Class 100 DEX! 26
Body : Player CON! 31
God : Melkor Bauglir CHR! 31
+ To Melee Hit 44 Level 49 Hit Points 767/ 870
+ To Melee Damage 59 Experience 10214195 Spell Points 310/ 310
+ To Ranged Hit 44 Max Exp 10214195 Sanity 519/ 519
+ To Ranged Damage 0 Exp to Adv. 11250000 Piety 60627
AC 4+170 Gold 1783796 Speed Fast (+29)
(Miscellaneous Abilities)
Fighting : Legendary[35]Perception : Fair Blows/Round: 8
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 488-2392
Stealth : Very Good Magic Device: Fair Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You were one of the first beings to be corrupted, and you
consider that to have been your true birth. Your glowing
red eyes radiate miserable servility.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 1 (50')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Withered Heath: Level 22 (1100')
a Lost Temple: Level 28 (1400')
Bilbo's trail: Level 10 (500')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently on level 40 of Moria.
You have defeated 5156 enemies.
The sword that was broken is now reforged.
You saved 33 princesses.
You found 6 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Quelle of the 2890th year of the third age.
You have been adventuring for 16 days.
ekmnosz{@
Add Str : .4......+
Add Int : ........+
Add Wis : .4......+
Add Con : ........+
Add Chr : .4......+
Mul SPower: ........+
Add Stea. : ....4....
Add Sear. : ....4....
Add Speed : .41.....+
Sust Str : ........+
Sust Int : ........+
Sust Wis : ........+
Sust Dex : ........+
Sust Con : ........+
Sust Chr : ........+
Invisible : .........
Mul life : .........
Sens Fire : .........
Reflect : .........
Free Act : ........+
Hold Life : ..+.....+
Imm Acid : ........*
Imm Elec : ........*
Imm Fire : .+......*
Imm Cold : ........*
Res Pois : .+......+
Res Fear : .+......+
Res Light : ........+
Res Dark : ........+
Res Blind : ........+
Res Conf : ........+
Res Sound : ........+
Res Shard : ........+
Res Neth : ........+
Res Nexus : ........+
Res Chaos : ........+
Res Disen : .+......+
Levitate : ........+
Lite : ..+.....+
See Invis : ..+.....+
Digestion : ........+
Regen : ........+
Activate : .++......
Precogn. : ........+
Fly : ........+
Climb : ........+
Orc.ESP : ........+
Troll.ESP : ........+
Dragon.ESP: ........+
Giant.ESP : ........+
Demon.ESP : ........+
Undead.ESP: ........+
Evil.ESP : ........+
Animal.ESP: ........+
TLord.ESP : ........+
Good.ESP : ........+
Nlive.ESP : ........+
Unique.ESP: ........+
Full ESP : ........+
Corruption list:
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Smaug's Breath:
Fires a fire ball.
Damage=2*level Radius 1+(level/20)
Level=20, Cost=10, Stat=CON, Difficulty=18
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Huan's Nose:
You can detect nearby monsters.
Radius 25
Level=5, Cost=4, Stat=INT, Difficulty=15
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Detect Curses:
You can feel the danger of evil magic.
It detects cursed items in the inventory
Level=7, Cost=14, Stat=WIS, Difficulty=14
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Skills (points left: 0)
- Combat 50.000 [0.900]
. Weaponmastery 01.000 [0.600]
. Archery 01.000 [0.700]
. Barehand-combat 50.000 [0.900]
. Boulder-throwing 01.000 [0.300]
- Sneakiness 09.420 [1.100]
. Stealth 02.000 [1.100]
. Disarming 02.000 [1.100]
. Dodging 50.000 [0.700]
- Magic 11.060 [0.800]
. Magic-Device 06.900 [1.300]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
. Udun 00.000 [0.400]
. Thaumaturgy 01.000 [0.300]
- Spirituality 12.380 [0.900]
. Prayer 49.500 [0.500]
. Mindcraft 33.200 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
[Fates]
You are fated to find a Potion of Curing on level 2.
You are fated to find The Cloak 'Holcolleth' on level 1.
You are fated to find something special on level 1.
You are fated to meet a Blubbering idiot on level 1.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 6.
[Character Equipment]
e) a Ring of Slaying (+5,+13)
You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and
cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black Balrog on level 65 of Dol Guldur.
n) (nothing)
o) an Elven Cloak [4,+10] (+4 to stealth)
s) (nothing)
z) (nothing)
{) (nothing)
[Character Inventory]
a) 2 Potions of Cure Light Insanity {25% off}
b) 8 Potions of Detonations
c) 4 Potions of Healing
d) a Potion of Curing
e) 7 Scrolls of Word of Recall
f) 19 Scrolls of Identify
g) a Scroll of *Identify*
h) 6 Scrolls of Satisfy Hunger
i) a Scroll of Dispel Undead
j) a Rod Tip of Recall (80 Mana to cast)
k) a Rod Tip of Curing (35 Mana to cast)
l) a Set of Leather Gloves [1]
m) a Set of Gauntlets [2] {special}
n) a Light War Axe (2d5)
o) a Dark Sword (6d7) {terrible}
p) a Small Wooden Boomerang (1d4) {special}
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof Unholy Tome of the Hellflame
b) a Holy Tome of Manwe Sulimo
c) a Fireproof Corrupted Tome of Melkor {100% off}
It cannot be harmed by fire.
You stole it from the Black Market.
d) The Deck of Wild Magic
It can be activated for restore
stats and life levels every 200 turns.
You found it in the remains of a Poltergeist on level 1 of Barrow-Downs.
e) The Immortal Skull of Telepathy
It can be activated for genocide every 500 turns.
You found it in the remains of a Night naga on level 25 of The Old Forest.
f) a Potion of Detonations
g) a Potion of *Healing*
h) a Potion of Enlightenment
i) 4 Potions of Curing
j) 4 Scrolls of Dispel Undead
k) a Moonstone Rod of the Istari of Nothing (150/150)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Magic Rod Market.
l) a Rod Tip of Drain Life (30 Mana to cast)
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
n) a Small Mithril Boomerang (2d5) (+0,+0)
o) The Parchment - Map of Thror
p) (nothing)
It grants you the power of
spit acid if it is being worn.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
[Home Inventory - Gondolin ]
a) The Ring of Barahir (+1)
It can be activated for dispel small life
every 55+d55 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth and
searching by 1. It provides resistance to poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
b) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
c) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
e) The Black Banner of Gondor (-3)
It can be activated
for summon undead every 666+d333 turns if it is being worn. It
provides light (radius 1) forever. It decreases your stealth by 3.
It makes you invisible. It provides resistance to dark, nether and
chaos. It allows you to sense the presence of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, dark, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
g) The Small Mithril Shield of Ndorn [5,+17]
It sustains your charisma. It provides immunity to acid and
electricity. It provides resistance to sound, shards and nexus. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Balrog Captain in the town of Khazad-dum .
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Balrog in the town of Khazad-dum .
i) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
It can be activated for cure insanity every 200 turns if it is being
worn. It increases your intelligence by 2. It is very sharp and can
cut your foes. It provides immunity to paralysis. It provides
resistance to dark and confusion. It allows you to sense the presence
of evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior in the town of
Khazad-dum .
j) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength
by 2. It does extra damage from fire. It poisons your foes. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against trolls. It provides immunity to
paralysis. It provides resistance to fire, poison and blindness. It
allows you to sense the presence of dragons. It slows your
metabolism. It speeds your regenerative powers. It drains life. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
k) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
m) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for dispel good (level*5) every 300+d300 turns if
it is being worn. It can be used to store a spell. It decreases your
strength, constitution, charisma, speed and luck by 3. It renders you
incorporeal. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balrog Captain in the town of Khazad-dum .
n) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
[Home Inventory - Minas Anor ]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
[Home Inventory - Caras Galadhon ]
a) The Shard of Pottery that is Not Junk of heal 700 {100}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Narrog on level 59 of The Sacred Land Of
Mountains.
b) a Piece of the Mage Staff of Olorin that heals 700 {100}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Sorcerer on level 55 of The Sacred Land
Of Mountains.
c) The Gem of Time of Thrain {66}
It can be activated for light area (dam 2d15) every 100
turns.
You found it in the remains of an Acidic cytoplasm on level 32 of Mirkwood.
d) 3 Sprigs of Athelas
e) a Potion of *Healing*
f) a Potion of *Enlightenment*
g) 36 Scrolls of Teleportation
h) 23 Scrolls of Object Detection
i) The Ring of Durin (+2) {cursed}
j) The Necklace of Girion [+10] (+5)
k) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It cannot be harmed by fire.
It was given to you as a reward.
l) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Anchor of Space-Time
n) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 33 of
Mirkwood.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
r) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
t) a Wooden Boomerang (1d8) (+0,+0)
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
v) The Harp of Thorin (+2 to stealth)
w) an Enchantress corpse {summon dragon}
[Home Inventory - Khazad-dum ]
a) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear
in every direction if it is being worn. It provides light (radius 1)
forever. It increases your strength by 2. It sustains your strength.
It makes you completely fearless. It allows you to sense the presence
of trolls. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
c) a Broad Sword (2d5) {special}
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
e) a Guisarme (2d5) {special}
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
[The Museum Inventory - Bree ]
a) The Robe of Felare (+56,+2) [2,+7](-80%) {cursed}
It decreases your hit points by 80%. It provides resistance to
disenchantment. It induces random teleportation. It aggravates
nearby creatures. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon in the town of
Gondolin .
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