Introduction

Well, I started this at first trying to do the April competition of DitL but gave it up as too many of my characters were dying at a low level. So I did this one without DitL and it is turning out quite nicely, actually it seems that most of my previous ones died of deep water ambushes, so need to remember about Scrolls of teleportation :/

Chatter

Ok, so I admit, I scummed quite a few levels off the Dwarven home quest, though I meant to get all the way to level 50 with it, but I accidentally killed the last one :(

Character Sheet

  [Theme 1.2.0 Character Sheet]

 Name  : Osgoroth               Age                 35       STR!     35       
 Sex   : Male                   Height             132       INT!     25       
 Race  : Demon (Lygrog)         Weight             205       WIS!     29       
 Class : Monk                   Social Class       100       DEX!     26       
 Body  : Player                                              CON!     31       
 God   : Melkor Bauglir                                      CHR!     31       
                                                                               
 + To Melee Hit          44 Level             49    Hit Points      767/   870 
 + To Melee Damage       59 Experience  10214195    Spell Points    310/   310 
 + To Ranged Hit         44 Max Exp     10214195    Sanity          519/   519 
 + To Ranged Damage       0 Exp to Adv. 11250000    Piety                60627 
   AC                 4+170 Gold         1783796    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  488-2392  
 Stealth     : Very Good    Magic Device: Fair         Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate miserable servility.                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 1 (50')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 22 (1100')
        a Lost Temple: Level 28 (1400')
        Bilbo's trail: Level 10 (500')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 40 of Moria.
 You have defeated 5156 enemies.
 The sword that was broken is now reforged.
 You saved 33 princesses.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    ekmnosz{@                   
        Add Str   : .4......+                   
        Add Int   : ........+                   
        Add Wis   : .4......+                   
        Add Con   : ........+                   
        Add Chr   : .4......+                   
        Mul SPower: ........+                   
        Add Stea. : ....4....                   
        Add Sear. : ....4....                   
        Add Speed : .41.....+                   
        Sust Str  : ........+                   
        Sust Int  : ........+                   
        Sust Wis  : ........+                   
        Sust Dex  : ........+                   
        Sust Con  : ........+                   
        Sust Chr  : ........+                   
        Invisible : .........                   
        Mul life  : .........                   
        Sens Fire : .........                   
        Reflect   : .........                   
        Free Act  : ........+                   
        Hold Life : ..+.....+                   
        Imm Acid  : ........*                   
        Imm Elec  : ........*                   
        Imm Fire  : .+......*                   
        Imm Cold  : ........*                   
        Res Pois  : .+......+                   
        Res Fear  : .+......+                   
        Res Light : ........+                   
        Res Dark  : ........+                   
        Res Blind : ........+                   
        Res Conf  : ........+                   
        Res Sound : ........+                   
        Res Shard : ........+                   
        Res Neth  : ........+                   
        Res Nexus : ........+                   
        Res Chaos : ........+                   
        Res Disen : .+......+                   
        Levitate  : ........+                   
        Lite      : ..+.....+                   
        See Invis : ..+.....+                   
        Digestion : ........+                   
        Regen     : ........+                   
        Activate  : .++......                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : ........+                   

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.000 [0.300]
 - Sneakiness                                    09.420 [1.100]
          . Stealth                              02.000 [1.100]
          . Disarming                            02.000 [1.100]
          . Dodging                              50.000 [0.700]
 - Magic                                         11.060 [0.800]
          . Magic-Device                         06.900 [1.300]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  12.380 [0.900]
          . Prayer                               49.500 [0.500]
          . Mindcraft                            33.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You are fated to find a Potion of Curing on level 2.
You are fated to find The Cloak 'Holcolleth' on level 1.
You are fated to find something special on level 1.
You are fated to meet a Blubbering idiot on level 1.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 6.


  [Character Equipment]

e) a Ring of Slaying (+5,+13)
        
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Balrog on level 65 of Dol Guldur.
n) (nothing)
o) an Elven Cloak [4,+10] (+4 to stealth)
s) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 2 Potions of Cure Light Insanity {25% off}
b) 8 Potions of Detonations
c) 4 Potions of Healing
d) a Potion of Curing
e) 7 Scrolls of Word of Recall
f) 19 Scrolls of Identify
g) a Scroll of *Identify*
h) 6 Scrolls of Satisfy Hunger
i) a Scroll of Dispel Undead
j) a Rod Tip of Recall (80 Mana to cast)
k) a Rod Tip of Curing (35 Mana to cast)
l) a Set of Leather Gloves [1]
m) a Set of Gauntlets [2] {special}
n) a Light War Axe (2d5)
o) a Dark Sword (6d7) {terrible}
p) a Small Wooden Boomerang (1d4) {special}
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Unholy Tome of the Hellflame
b) a Holy Tome of Manwe Sulimo
c) a Fireproof Corrupted Tome of Melkor {100% off}
    
    It cannot be harmed by fire.  
    You stole it from the Black Market.
d) The Deck of Wild Magic
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it in the remains of a Poltergeist on level 1 of Barrow-Downs.
e) The Immortal Skull of Telepathy
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Night naga on level 25 of The Old Forest.
f) a Potion of Detonations
g) a Potion of *Healing*
h) a Potion of Enlightenment
i) 4 Potions of Curing
j) 4 Scrolls of Dispel Undead
k) a Moonstone Rod of the Istari of Nothing (150/150)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
l) a Rod Tip of Drain Life (30 Mana to cast)
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
n) a Small Mithril Boomerang (2d5) (+0,+0)
o) The Parchment - Map of Thror
p) (nothing)
    It grants you the power of 
    spit acid if it is being worn.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
b) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
c) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
g) The Small Mithril Shield of Ndorn [5,+17]
    
    It sustains your charisma.  It provides immunity to acid and 
    electricity.  It provides resistance to sound, shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog in the town of Khazad-dum .
i) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It is very sharp and can
    cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hardened warrior in the town of
    Khazad-dum .
j) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength
     by 2.  It does extra damage from fire.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It provides immunity to
    paralysis.  It provides resistance to fire, poison and blindness.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
k) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
m) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
n) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)


  [Home Inventory - Caras Galadhon ]

a) The Shard of Pottery that is Not Junk of heal 700 {100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Narrog on level 59 of The Sacred Land Of
    Mountains.
b) a Piece of the Mage Staff of Olorin that heals 700 {100}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Sorcerer on level 55 of The Sacred Land
    Of Mountains.
c) The Gem of Time of Thrain {66}
    It can be activated for light area (dam 2d15) every 100
    turns.  
    You found it in the remains of an Acidic cytoplasm on level 32 of Mirkwood.
d) 3 Sprigs of Athelas
e) a Potion of *Healing*
f) a Potion of *Enlightenment*
g) 36 Scrolls of Teleportation
h) 23 Scrolls of Object Detection
i) The Ring of Durin (+2) {cursed}
j) The Necklace of Girion [+10] (+5)
k) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Anchor of Space-Time
n) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Mirkwood.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
t) a Wooden Boomerang (1d8) (+0,+0)
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
v) The Harp of Thorin (+2 to stealth)
w) an Enchantress corpse {summon dragon}


  [Home Inventory - Khazad-dum ]

a) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
c) a Broad Sword (2d5) {special}
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
e) a Guisarme (2d5) {special}
f) The Seeker Arrow of Gondor (10d8) (+10,+20)


  [The Museum Inventory - Bree ]

a) The Robe of Felare (+56,+2) [2,+7](-80%) {cursed}
    
    It decreases your hit points by 80%.  It provides resistance to 
    disenchantment.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .


CategoryCharacterSheet

ShoOb/Osgoroth (last edited 2007-04-20 05:50:24 by ShoOb)