Introduction

Well, I decided to do a bit of a challenge... have a character that is only allowed to visit god quests or the wilderness before clevel 50... and this is the result. It so happened that I did not get my first god quest till I was level 39, which was interesting... Oh, yeah, and I am also collecting leviathan corpses too, so they are the only thing being mathomed...

Chatter

ShoOb: so how would you spend the remaining 9 skill points?

Sirrocco: well, there's a decided bit of irony to it, but you could still do worse than to grab the one-point-wonder in possession. It might not be *easy* to find a body that would be Just Plain Better than a fully levelled Lygrog, but now that you're level 50, there's nothing actually stopping you from going and picking up some of the gear that you missed, and possibly a Great Wyrm body to wear some of it. Other than that, the only things that are even moderately useful (assuming no FF) would be pumping up your magic device more, notching up your stealth a bit, or dumping it all into Monster Lore in the hopes of somehow getting yourself a decent companion. (wand of charm a gnomish mage, then chain up from there, perhaps?)

ShoOb: Well, here is the thing, I am *quite* happy with my Lygrog, and somewhat despise companions right now (though a GWoP would be nice) simply because they wake up the monster before I can get to them, so I can get hurt... So I am either thinking of getting to lvl 40 magic device, or pumping up stealth... which do you think would be better (I guess finding the right rings could give me quite a few resists too though, if I happen to get a GWoP body). Right now I am near the bottom of the SLoM waiting to find a rod for me to zap my recall tip to as I forgot to bring any scrolls with me, due to the fact that I didnt really need them before :/

Character Sheet

  [Theme 1.2.0 Character Sheet]

 Name  : Snarg                  Age                 30       STR:     32       
 Sex   : Female                 Height             134       INT:     25       
 Race  : Demon (Lygrog)         Weight              71       WIS:     29       
 Class : Monk                   Social Class       100       DEX!     26       
 Body  : Player                                              CON!     30       
 God   : Melkor Bauglir                                      CHR:     26       
                                                                               
 + To Melee Hit          38 Level             50    Hit Points      879/   879 
 + To Melee Damage       65 Experience  12021701    Spell Points    276/   276 
 + To Ranged Hit         38 Max Exp     12021701    Sanity          530/   530 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                22227 
   AC                 0+174 Gold         1420769    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  536-2440  
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate miserable servility.                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        a Lost Temple: Level 33 (1650')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 1386 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved no princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    ekmnosz{@                   
        Add Str   : .4......+                   
        Add Int   : ........+                   
        Add Wis   : .4......+                   
        Add Con   : ........+                   
        Add Chr   : .4......+                   
        Mul SPower: ........+                   
        Add Sear. : ..4......                   
        Add Speed : .4......+                   
        Sust Str  : ........+                   
        Sust Int  : ........+                   
        Sust Wis  : ........+                   
        Sust Dex  : ........+                   
        Sust Con  : ........+                   
        Sust Chr  : ........+                   
        Invisible : ........+                   
        Mul life  : .........                   
        Sens Fire : .........                   
        Reflect   : ........+                   
        Free Act  : ........+                   
        Hold Life : ........+                   
        Imm Acid  : ........*                   
        Imm Elec  : ........*                   
        Imm Fire  : .+......*                   
        Imm Cold  : ........*                   
        Res Pois  : .+......+                   
        Res Fear  : .+......+                   
        Res Light : ........+                   
        Res Dark  : ........+                   
        Res Blind : ........+                   
        Res Conf  : ........+                   
        Res Sound : ........+                   
        Res Shard : ........+                   
        Imm Neth  : ........*                   
        Res Nexus : ........+                   
        Res Chaos : ........+                   
        Res Disen : .+......+                   
        WraithForm: ........+                   
        Levitate  : ........+                   
        Lite      : ........+                   
        See Invis : ........+                   
        Digestion : ........+                   
        Regen     : ........+                   
        Activate  : .++......                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: +.......+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Spider ESP: ........+                   
        Full ESP  : ........+                   

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level-dependent chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 9)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    09.420 [1.100]
          . Stealth                              02.000 [1.100]
          . Disarming                            02.000 [1.100]
          . Dodging                              50.000 [0.700]
 - Magic                                         06.420 [0.800]
          . Magic-Device                         29.000 [1.300]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  50.000 [0.900]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You are fated to find an Arrow on level 12.
You are fated to find a Lembas on level 16.
You are fated to meet a Gull on level 16.


  [Character Equipment]

e) a Draconic Ring of Damage (+2,+22) [+2]
    It allows you to sense the presence of dragons.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
n) (nothing)
o) (nothing)
s) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Box of Horrors
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Spectre in the town of Minas Anor .
b) 5 Lembases
c) 10 Scrolls of Magic Mapping
d) 22 Scrolls of Satisfy Hunger
e) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 2 Potions of Restore Mana
c) 2 Potions of Curing
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) a Staff of Genocide[1|5] (3 charges)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
h) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Bree .
    
i) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
j) a Lucky Amulet of the Serpents [+2] (+7)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and luck by 7.  It provides
    resistance to poison.  It has been blessed by the gods.  
    You found it in the remains of a Dunlending on level 32 of a Lost Temple.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
n) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
o) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .


  [The Museum Inventory - Bree ]

a) a Leviathan corpse
b) a Leviathan corpse
c) a Leviathan corpse
d) a Leviathan corpse
e) a Leviathan corpse
f) a Leviathan corpse


CategoryCharacterSheet

ShoOb/Snarg (last edited 2007-11-07 03:09:26 by ShoOb)