Introduction
Well, I decided to do a bit of a challenge... have a character that is only allowed to visit god quests or the wilderness before clevel 50... and this is the result. It so happened that I did not get my first god quest till I was level 39, which was interesting... Oh, yeah, and I am also collecting leviathan corpses too, so they are the only thing being mathomed...
Chatter
ShoOb: so how would you spend the remaining 9 skill points?
Sirrocco: well, there's a decided bit of irony to it, but you could still do worse than to grab the one-point-wonder in possession. It might not be *easy* to find a body that would be Just Plain Better than a fully levelled Lygrog, but now that you're level 50, there's nothing actually stopping you from going and picking up some of the gear that you missed, and possibly a Great Wyrm body to wear some of it. Other than that, the only things that are even moderately useful (assuming no FF) would be pumping up your magic device more, notching up your stealth a bit, or dumping it all into Monster Lore in the hopes of somehow getting yourself a decent companion. (wand of charm a gnomish mage, then chain up from there, perhaps?)
ShoOb: Well, here is the thing, I am *quite* happy with my Lygrog, and somewhat despise companions right now (though a GWoP would be nice) simply because they wake up the monster before I can get to them, so I can get hurt... So I am either thinking of getting to lvl 40 magic device, or pumping up stealth... which do you think would be better (I guess finding the right rings could give me quite a few resists too though, if I happen to get a GWoP body). Right now I am near the bottom of the SLoM waiting to find a rod for me to zap my recall tip to as I forgot to bring any scrolls with me, due to the fact that I didnt really need them before :/
Character Sheet
[Theme 1.2.0 Character Sheet]
Name : Snarg Age 30 STR: 32
Sex : Female Height 134 INT: 25
Race : Demon (Lygrog) Weight 71 WIS: 29
Class : Monk Social Class 100 DEX! 26
Body : Player CON! 30
God : Melkor Bauglir CHR: 26
+ To Melee Hit 38 Level 50 Hit Points 879/ 879
+ To Melee Damage 65 Experience 12021701 Spell Points 276/ 276
+ To Ranged Hit 38 Max Exp 12021701 Sanity 530/ 530
+ To Ranged Damage 0 Exp to Adv. ***** Piety 22227
AC 0+174 Gold 1420769 Speed Fast (+29)
(Miscellaneous Abilities)
Fighting : Legendary[32]Perception : Fair Blows/Round: 8
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 536-2440
Stealth : Poor Magic Device: Heroic Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You were one of the first beings to be corrupted, and you
consider that to have been your true birth. Your glowing
red eyes radiate miserable servility.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 1 (50')
a Lost Temple: Level 33 (1650')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Bree.
You have defeated 1386 enemies.
You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
thus allowing the last alliance to exist.
You saved no princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
ekmnosz{@
Add Str : .4......+
Add Int : ........+
Add Wis : .4......+
Add Con : ........+
Add Chr : .4......+
Mul SPower: ........+
Add Sear. : ..4......
Add Speed : .4......+
Sust Str : ........+
Sust Int : ........+
Sust Wis : ........+
Sust Dex : ........+
Sust Con : ........+
Sust Chr : ........+
Invisible : ........+
Mul life : .........
Sens Fire : .........
Reflect : ........+
Free Act : ........+
Hold Life : ........+
Imm Acid : ........*
Imm Elec : ........*
Imm Fire : .+......*
Imm Cold : ........*
Res Pois : .+......+
Res Fear : .+......+
Res Light : ........+
Res Dark : ........+
Res Blind : ........+
Res Conf : ........+
Res Sound : ........+
Res Shard : ........+
Imm Neth : ........*
Res Nexus : ........+
Res Chaos : ........+
Res Disen : .+......+
WraithForm: ........+
Levitate : ........+
Lite : ........+
See Invis : ........+
Digestion : ........+
Regen : ........+
Activate : .++......
Precogn. : ........+
Fly : ........+
Climb : ........+
Orc.ESP : ........+
Troll.ESP : ........+
Dragon.ESP: +.......+
Giant.ESP : ........+
Demon.ESP : ........+
Undead.ESP: ........+
Evil.ESP : ........+
Animal.ESP: ........+
TLord.ESP : ........+
Good.ESP : ........+
Nlive.ESP : ........+
Unique.ESP: ........+
Spider ESP: ........+
Full ESP : ........+
Corruption list:
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Huan's Nose:
You can detect nearby monsters.
Radius 25
Level=5, Cost=4, Stat=INT, Difficulty=15
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Shriek:
Fires a sound ball and aggravates monsters.
Damage=level*4, Radius=8, centered on player
Level=4, Cost=4, Stat=CON, Difficulty=6
Resist Elements:
You can harden yourself to the ravages of the elements.
Level-dependent chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 9)
- Combat 50.000 [0.900]
. Weaponmastery 01.000 [0.600]
. Archery 01.000 [0.700]
. Barehand-combat 50.000 [0.900]
- Sneakiness 09.420 [1.100]
. Stealth 02.000 [1.100]
. Disarming 02.000 [1.100]
. Dodging 50.000 [0.700]
- Magic 06.420 [0.800]
. Magic-Device 29.000 [1.300]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
. Udun 00.000 [0.400]
- Spirituality 50.000 [0.900]
. Prayer 50.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
[Fates]
You are fated to find an Arrow on level 12.
You are fated to find a Lembas on level 16.
You are fated to meet a Gull on level 16.
[Character Equipment]
e) a Draconic Ring of Damage (+2,+22) [+2]
It allows you to sense the presence of dragons.
You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
n) (nothing)
o) (nothing)
s) (nothing)
z) (nothing)
{) (nothing)
[Character Inventory]
a) The Box of Horrors
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Spectre in the town of Minas Anor .
b) 5 Lembases
c) 10 Scrolls of Magic Mapping
d) 22 Scrolls of Satisfy Hunger
e) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Sprig of Athelas
b) 2 Potions of Restore Mana
c) 2 Potions of Curing
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) a Staff of Genocide[1|5] (3 charges)
g) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
h) The Necklace of Girion [+10] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gold Thunderlord in the town of Bree .
i) The Amulet of Annatar(200%)(200%) (+10)
It increases your spell power by 10. It increases your mana capacity
and hit points by 200%. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of Bree .
j) a Lucky Amulet of the Serpents [+2] (+7)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity and luck by 7. It provides
resistance to poison. It has been blessed by the gods.
You found it in the remains of a Dunlending on level 32 of a Lost Temple.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
l) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
n) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333 turns if it is
being worn. It provides light (radius 1) forever. It decreases your
stealth by 3. It makes you invisible. It provides resistance to dark
, nether and chaos. It allows you to sense the presence of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of Bree .
o) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Bree .
[The Museum Inventory - Bree ]
a) a Leviathan corpse
b) a Leviathan corpse
c) a Leviathan corpse
d) a Leviathan corpse
e) a Leviathan corpse
f) a Leviathan corpse
ToME Wiki