Introduction

So I am doing the mathom challenge with this character, and because I do mellee all the time, I know strengths and weaknesses of them. So I got lucky so far with FF, getting conveyance and mindcraft to 0.5 modifier, so forgetting what a Rohanknight would usually do with all those skill points I am going for 35+ in conveyance, and 45 in mindcraft. Conveyance for disarming, recall, and probability travel, mindcraft for most everything else.

Chatter

ShoOb: lol, notable accomplishments: killed a Great Crystal Drake and Ancient Multi-hued Dragon using only major displacement... oh, and currently I am in the crypt, so my stats/life are drained now.

Character Sheet

  [ToME 2.3.4 Character Sheet]

 Name  : Theolas                Age                 21       STR!     40       
 Sex   : Male                   Height              68       INT!     31       
 Race  : RohanKnight            Weight              78       Wis:     32     33
 Class : Swordmaster            Social Class        67       DEX:     31       
 Body  : Player                                              Con!     38     39
 God   : Tulkas                                              Chr!     28     38
                                                                               
 + To Melee Hit         133 Level             44    Hit Points      999/   999 
 + To Melee Damage       97 Experience   4794863    Spell Points    106/   152 
 + To Ranged Hit         73 Max Exp      4810364    Sanity          409/   533 
 + To Ranged Damage      14 Exp to Adv.  5280000    Piety                22000 
   AC                 33+92 Gold         1457963    Speed           Fast (+67) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[17]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  32d5+776  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a King of the Rohirrim.           
          You have brown eyes, straight blond hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 70 of Angband.
 You have defeated 6322 enemies.
 You saved 36 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..134...4......+            
        Add Int   : ..1.............            
        Add Wis   : ..1.4...........            
        Add Dex   : ..1...3.........            
        Add Con   : ..13....4......+            
        Add Chr   : ..134...........            
        Add Stea. : ..1.............            
        Add Sear. : ..13............            
        Add Tun.. : ..............6.            
        Add Speed : **..433....*...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*.......            
        Res Elec  : ................            
        Imm Fire  : .+.*+...........            
        Res Cold  : +...............            
        Res Pois  : ..+.+.+.........            
        Res Fear  : +...+..........+            
        Res Light : +....+..+.+.....            
        Res Dark  : ..+..+..........            
        Res Blind : ................            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : .+..............            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Lite      : +........++.....            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ++++++...++.....            
        Blessed   : +...............            
        Cursed    : ..+.............            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ...+............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        48.584 [0.900]
          - Weaponmastery                        48.242 [1.150]
                   . Sword-mastery               48.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         04.930 [0.300]
          . Magic-Device                         01.500 [1.150]
          . Conveyance                           23.700 [0.500]
 - Spirituality                                  06.980 [0.400]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
e) The Ring of Barahir (+1) {cursed}
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 61 of
    Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+8] (+10)
    It increases your speed by 10.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
z) (nothing)
{) 99 Bolts (1d5) (+0,+0)
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
b) The Bag of Tricks
c) The Tome of Elven Household Magic {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mage on level 67 of Erebor.
d) a Blue Box
e) 9 Scrolls of Word of Recall
f) 5 Scrolls of Enchant Weapon To-Dam
g) a Scroll of Reset Recall
h) a Red Dragon Scale Mail [30] {good}
i) a Thunderlord Coat [9] {terrible}
j) a Large Metal Shield [5] {special}
k) an Iron Crown [0] {terrible}
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) a Steel Helm [20] {special}
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
o) a Bastard Sword (3d4) {special}
p) a Bastard Sword (3d4) {special}
q) a Beaked Axe (2d6) {special}
r) an Arrow (1d4) {special}
s) a Seeker Arrow (7d4) {special}
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll in the town of Gondolin .
u) a Metal Boomerang (5d5) {terrible}
v) a Climbing Set
w) a Mage Staff of Wizardry (1d4) (-21,+7)(60%) (+3)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 99 Potions of Cure Light Insanity
c) 6 Potions of Cure Insanity
d) 26 Potions of Healing
e) 4 Potions of *Healing*
f) 2 Potions of Life
g) 12 Potions of Restore Mana
h) 19 Potions of Curing
i) 2 Potions of New Life
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 66 of Erebor.
l) a Blue Dragon Scale Mail (-2 to accuracy) [30,+15]
m) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+17]
n) a Gold Dragon Scale Mail (-2 to accuracy) [30,+6]
o) The Soft Leather Armour of the Sandworm [30,+11] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of Erebor.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) 30 Empty Bottles


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) 88 Potions of Cure Light Insanity
c) a Scroll of Craftsmanship
d) a Scroll of Reset Recall
e) a Staff of Shake[1|9] of Plenty (14 charges)
    
    You bought it from the Black Market.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Erebor.
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
h) The Katana 'Aglarang' (8d4) (+7,+9) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
i) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Short Bow of Amrod (x4) (+12,+15) (+2)


  [Home Inventory - Minas Anor ]

a) a Scroll of Dispel Undead
b) a Staff of Shake[2|16] (11 charges)
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof War Tome of Tulkas
c) Balrilbon's Bag of Wondrous Tricks
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
d) Tenser's Mechanical Magician {light absorbtion}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 14 of The Old Forest.
e) 4 Slime Molds
f) 3 Sprigs of Athelas
g) 3 Scrolls of *Identify*
h) 5 Scrolls of Reset Recall
i) a Scroll of Mass Genocide
j) The Wand of Digging of Thrain (20 charges)
k) a Staff of Shake[2|15] (10 charges)
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
m) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of Erebor.
o) The Chain Mail of Mindir (-62,-4) [14,+2](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to cold, dark, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger of Rilia (2d4) (+10,+10)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 38 of The Land Of
    Rhun.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) a Shattered Broken Dagger (0d0) (+10,+10)
    
    You found it lying on the ground on level 2 of Barrow-Downs.
c) 11 Broken Sticks
d) a Parchment - Monstrous Compendium 1
e) a Parchment - Monstrous Compendium 2
f) a Parchment - Monstrous Compendium 3
g) a Parchment - Monstrous Compendium 4
h) a Parchment - Monstrous Compendium 5
i) a Parchment - Monstrous Compendium 6
j) a Parchment - Monstrous Compendium 7
k) a Parchment - Monstrous Compendium 8
l) a Parchment - Monstrous Compendium 9
m) a Parchment - Monstrous Compendium 10
n) a Parchment - Monstrous Compendium 11




CategoryCharacterSheet

ShoOb/Theolas (last edited 2007-10-13 16:03:41 by ShoOb)