Introduction
So I am doing the mathom challenge with this character, and because I do mellee all the time, I know strengths and weaknesses of them. So I got lucky so far with FF, getting conveyance and mindcraft to 0.5 modifier, so forgetting what a Rohanknight would usually do with all those skill points I am going for 35+ in conveyance, and 45 in mindcraft. Conveyance for disarming, recall, and probability travel, mindcraft for most everything else.
Chatter
ShoOb: lol, notable accomplishments: killed a Great Crystal Drake and Ancient Multi-hued Dragon using only major displacement... oh, and currently I am in the crypt, so my stats/life are drained now.
Character Sheet
[ToME 2.3.4 Character Sheet]
Name : Theolas Age 21 STR! 40
Sex : Male Height 68 INT! 31
Race : RohanKnight Weight 78 Wis: 32 33
Class : Swordmaster Social Class 67 DEX: 31
Body : Player Con! 38 39
God : Tulkas Chr! 28 38
+ To Melee Hit 133 Level 44 Hit Points 999/ 999
+ To Melee Damage 97 Experience 4794863 Spell Points 106/ 152
+ To Ranged Hit 73 Max Exp 4810364 Sanity 409/ 533
+ To Ranged Damage 14 Exp to Adv. 5280000 Piety 22000
AC 33+92 Gold 1457963 Speed Fast (+67)
(Miscellaneous Abilities)
Fighting : Legendary[90]Perception : Bad Blows/Round: 8
Bows/Throw : Legendary[17]Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 32d5+776
Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a King of the Rohirrim.
You have brown eyes, straight blond hair, and an average
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Angband: Level 70 (3500')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 70 (3500')
The Old Forest: Level 25 (1250')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 38 (1900')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 28 (1400')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently on level 70 of Angband.
You have defeated 6322 enemies.
You saved 36 princesses.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Quelle of the 2890th year of the third age.
You have been adventuring for 23 days.
adefkmnopsuxz{|@
Add Str : ..134...4......+
Add Int : ..1.............
Add Wis : ..1.4...........
Add Dex : ..1...3.........
Add Con : ..13....4......+
Add Chr : ..134...........
Add Stea. : ..1.............
Add Sear. : ..13............
Add Tun.. : ..............6.
Add Speed : **..433....*...+
Slay Evil : +...............
Slay Und. : +...............
Slay Troll: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.+.....
Hold Life : .....+..........
Imm Acid : ......+.*.......
Res Elec : ................
Imm Fire : .+.*+...........
Res Cold : +...............
Res Pois : ..+.+.+.........
Res Fear : +...+..........+
Res Light : +....+..+.+.....
Res Dark : ..+..+..........
Res Blind : ................
Res Conf : .....+..+.......
Res Sound : ........+.......
Res Shard : ......+.........
Res Neth : ................
Res Nexus : .+..............
Res Chaos : .....+..+.......
Res Disen : ....+...........
Lite : +........++.....
See Invis : +.++.+..........
Digestion : +...............
Regen : +...............
Activate : ++++++...++.....
Blessed : +...............
Cursed : ..+.............
Fly : ...+............
Orc.ESP : .....+..+.......
TLord.ESP : ...+............
Full ESP : ...............+
Skills (points left: 0)
- Combat 48.584 [0.900]
- Weaponmastery 48.242 [1.150]
. Sword-mastery 48.600 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.100 [0.900]
. Stealth -08.000 [0.400]
. Disarming 02.000 [0.900]
- Magic 04.930 [0.300]
. Magic-Device 01.500 [1.150]
. Conveyance 23.700 [0.500]
- Spirituality 06.980 [0.400]
. Prayer 10.000 [0.500]
. Mindcraft 45.200 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 66 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 64 of Erebor.
e) The Ring of Barahir (+1) {cursed}
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Erebor.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Erebor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to light, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 61 of
Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+8] (+10)
It increases your speed by 10.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
z) (nothing)
{) 99 Bolts (1d5) (+0,+0)
|) a Shovel of Digging (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You bought it from the Magic shop.
b) The Bag of Tricks
c) The Tome of Elven Household Magic {satisfy hunger}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Mage on level 67 of Erebor.
d) a Blue Box
e) 9 Scrolls of Word of Recall
f) 5 Scrolls of Enchant Weapon To-Dam
g) a Scroll of Reset Recall
h) a Red Dragon Scale Mail [30] {good}
i) a Thunderlord Coat [9] {terrible}
j) a Large Metal Shield [5] {special}
k) an Iron Crown [0] {terrible}
l) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) a Steel Helm [20] {special}
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
o) a Bastard Sword (3d4) {special}
p) a Bastard Sword (3d4) {special}
q) a Beaked Axe (2d6) {special}
r) an Arrow (1d4) {special}
s) a Seeker Arrow (7d4) {special}
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a War troll in the town of Gondolin .
u) a Metal Boomerang (5d5) {terrible}
v) a Climbing Set
w) a Mage Staff of Wizardry (1d4) (-21,+7)(60%) (+3)
[Home Inventory - Bree ]
a) a Sprig of Athelas
b) 99 Potions of Cure Light Insanity
c) 6 Potions of Cure Insanity
d) 26 Potions of Healing
e) 4 Potions of *Healing*
f) 2 Potions of Life
g) 12 Potions of Restore Mana
h) 19 Potions of Curing
i) 2 Potions of New Life
j) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 66 of Erebor.
l) a Blue Dragon Scale Mail (-2 to accuracy) [30,+15]
m) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+17]
n) a Gold Dragon Scale Mail (-2 to accuracy) [30,+6]
o) The Soft Leather Armour of the Sandworm [30,+11] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 66 of
Erebor.
q) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 65 of Erebor.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) 30 Empty Bottles
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) 88 Potions of Cure Light Insanity
c) a Scroll of Craftsmanship
d) a Scroll of Reset Recall
e) a Staff of Shake[1|9] of Plenty (14 charges)
You bought it from the Black Market.
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 66 of Erebor.
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
h) The Katana 'Aglarang' (8d4) (+7,+9) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 64 of Erebor.
i) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Short Bow of Amrod (x4) (+12,+15) (+2)
[Home Inventory - Minas Anor ]
a) a Scroll of Dispel Undead
b) a Staff of Shake[2|16] (11 charges)
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, light, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof War Tome of Tulkas
c) Balrilbon's Bag of Wondrous Tricks
It can be activated for gain corruption every 10 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
d) Tenser's Mechanical Magician {light absorbtion}
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 14 of The Old Forest.
e) 4 Slime Molds
f) 3 Sprigs of Athelas
g) 3 Scrolls of *Identify*
h) 5 Scrolls of Reset Recall
i) a Scroll of Mass Genocide
j) The Wand of Digging of Thrain (20 charges)
k) a Staff of Shake[2|15] (10 charges)
l) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 64 of Erebor.
m) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 64 of Erebor.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 62 of Erebor.
o) The Chain Mail of Mindir (-62,-4) [14,+2](40%)
It increases your hit points by 40%. It sustains your strength and
dexterity. It makes you completely fearless. It provides resistance
to cold, dark, sound and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dagger of Rilia (2d4) (+10,+10)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 38 of The Land Of
Rhun.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
[The Mathom-house Inventory - Bree ]
a) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It cannot be harmed by fire.
It was given to you as a reward.
b) a Shattered Broken Dagger (0d0) (+10,+10)
You found it lying on the ground on level 2 of Barrow-Downs.
c) 11 Broken Sticks
d) a Parchment - Monstrous Compendium 1
e) a Parchment - Monstrous Compendium 2
f) a Parchment - Monstrous Compendium 3
g) a Parchment - Monstrous Compendium 4
h) a Parchment - Monstrous Compendium 5
i) a Parchment - Monstrous Compendium 6
j) a Parchment - Monstrous Compendium 7
k) a Parchment - Monstrous Compendium 8
l) a Parchment - Monstrous Compendium 9
m) a Parchment - Monstrous Compendium 10
n) a Parchment - Monstrous Compendium 11
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