*Spoiler*

This is my dwarf zombie alchemist with no skills above 30 (as per jack-of-all-trades competition)

I've hit a trap of feminity about 150 steps back (*sigh*).

I'm posting the dump now because I'm 40%+ expecting to die on Angband level 70. I have low weaponmastery and I didn't get the thaumaturgy spells I wanted!!!

General strategy: this is the upmost expert in movement and escaping bad things. I can make walls, will soon enough get a grow tree spellbook, can use secret passage ability while wearing the anchor so I can escape but monsters don't escape me, I'm not genocide shy (especially with 'Z's as they never have stuff on them), I'm counting on my melee and thaumaturgy skills for combat. I'm short of a teleport level junkart to be the perfect escape artist.

Skills (points left: 176)

a) a Vampiric Long Sword of Extra Attacks (2d5) (+20,+17)(100%) (+5 attacks) {cursed}

d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10) {cursed}

e) a Ring of Speed (+17) {LUCKY ME!!!} f) The Ring of Flare (+3) {cursed} k) an Amulet of Weaponmastery (+6,+5) [+5] (+3) m) a Feanorian Lamp of the Magi (+6) n) The Green Dragon Scale Mail of Vindoron (-2 to accuracy) [30,+17]

o) an Elven Cloak of the Magi (-3,-1) [4,+26] (+7) p) The Large Leather Shield of Celegorm [4,+20]

s) The Iron Helm of Knowledge [6,+20] (-6) {!!} u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) x) The Pair of Soft Leather Boots of Gindi [2,+8]

z) (nothing) {) The Bolt of Aewent (1d5) (+19,+16) (+3 attacks)

|) a Gnomish Shovel of Digging (+9)

a) The Gem of Ice {!k!k!k LIGHT}

b) The Pendulum of Orcus {satisfy hunger}

c) The Clay Tablets of Antiquity {ZAP} <======== used just after the gem of ice. Nice!

d) Tenser's Mechanical Magician {MASS GENO}

e) The Immortal Skull of Benetar {!! SANER}

f) Jor's Buckler of Missile Attraction {HEAL 700}

g) an Adamantite Rod of the Istari of Havoc (400/400) {really useful}

h) an Adamantite Rod of the Istari of Detection (400/400)

i) an Adamantite Rod of the Istari of Recall (400/400)

k) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) {cursed}

l) The Anchor of Space-Time

m) The Steel Helm of Hammerhand [6,+20] (+3) {infinite berserk heal upon wearing it}

n) The Set of Leather Gloves 'Cammithrim' [1,+10]

Cloak of air, some sprig of athleas, essences, 250 potions of detonation inscribed {Morgoth}. Nothing worthy.

SimonSorc/SimonSorc/Zen (last edited 2005-01-28 08:33:48 by SimonSorc)