*Spoiler*
This is my dwarf zombie alchemist with no skills above 30 (as per jack-of-all-trades competition)
I've hit a trap of feminity about 150 steps back (*sigh*).
I'm posting the dump now because I'm 40%+ expecting to die on Angband level 70. I have low weaponmastery and I didn't get the thaumaturgy spells I wanted!!!
General strategy: this is the upmost expert in movement and escaping bad things. I can make walls, will soon enough get a grow tree spellbook, can use secret passage ability while wearing the anchor so I can escape but monsters don't escape me, I'm not genocide shy (especially with 'Z's as they never have stuff on them), I'm counting on my melee and thaumaturgy skills for combat. I'm short of a teleport level junkart to be the perfect escape artist.
- [ToME 2.4.0(CVS) Character Sheet]
- Name : zen Age 109 STR! 37 Sex : Female Height 45 INT! 40 Race : Zombie Dwarf Weight 148 WIS! 34 Class : Alchemist Social Class 41 DEX: 31 Body : Player CON! 34 God : Yavanna Kementari CHR: 36 + To Melee Hit 62 Level 50 Max Hit Points 1862 + To Melee Damage 60 Experience 9272605 Cur Hit Points 1862 + To Ranged Hit 53 Max Exp 9272605 Max SP (Mana) 266 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 266
- AC 51+100 Gold 140012 Piety -170359
- (Miscellaneous Abilities)
- Tactic: berserker Explor: running
- (Character Background)
- You are the only child of a Dwarven Hacker. You are a problem to the family. You have rotted off eyes, straight white bone, a ten foot beard, and a lark complex.
- [Miscellaneous information]
- thus allowing the last alliance to exist.
- AC 51+100 Gold 140012 Piety -170359
Skills (points left: 176)
- - Combat 12.900 [0.700] FF gives me silly skills
- - Weaponmastery 26.000 [0.700] Thanks FF but I need one more
- Axe-mastery 00.000 [0.200]
- Archery 00.500 [0.000]
- Stealth -1.000 [0.400]
- Disarming 00.200 [0.000]
- Magic-Device 20.650 [1.250] Thanks FF but I don't use that stuff...
- Necromancy 00.600 [0.400] I'm short! Need 1 more!
- Thaumaturgy 26.500 [0.500] I'm not waiting for FF, I raise this next
- Alchemy 29.800 [0.800] Duh I can't make speed rings at reasonnable cost!
- Prayer 18.000 [0.500] Now I need the "grow trees" book.
- Corpse-preservation 00.800 [0.800]
- - Weaponmastery 26.000 [0.700] Thanks FF but I need one more
a) a Vampiric Long Sword of Extra Attacks (2d5) (+20,+17)(100%) (+5 attacks) {cursed}
- It increases your attack speed by 5. It increases your hit points by
- 100%. It drains life from your foes. It provides resistance to life draining. It is cursed. You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10) {cursed}
- It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 53 of Mordor.
e) a Ring of Speed (+17) {LUCKY ME!!!} f) The Ring of Flare (+3) {cursed} k) an Amulet of Weaponmastery (+6,+5) [+5] (+3) m) a Feanorian Lamp of the Magi (+6) n) The Green Dragon Scale Mail of Vindoron (-2 to accuracy) [30,+17]
- It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides immunity to acid
- and cold. It provides resistance to fire and poison. It allows you
o) an Elven Cloak of the Magi (-3,-1) [4,+26] (+7) p) The Large Leather Shield of Celegorm [4,+20]
- It provides resistance to acid, electricity, fire, cold, light, dark and confusion. You found it in the remains of a Snotling on level 30 of Moria.
s) The Iron Helm of Knowledge [6,+20] (-6) {!!} u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) x) The Pair of Soft Leather Boots of Gindi [2,+8]
- It provides immunity to paralysis. It provides resistance to fire, cold, poison, light, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop.
z) (nothing) {) The Bolt of Aewent (1d5) (+19,+16) (+3 attacks)
- It increases your strength and attack speed by 3. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market.
a Gnomish Shovel of Digging (+9)
- [Character Inventory]
a) The Gem of Ice {!k!k!k LIGHT}
- It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Master yeek on level 21 of Orc Cave.
b) The Pendulum of Orcus {satisfy hunger}
- You found it lying on the ground on level 41 of Mordor.
c) The Clay Tablets of Antiquity {ZAP} <======== used just after the gem of ice. Nice!
- It can be activated for light absorption every 80 turns. You found it in the remains of a Half-orc on level 18 of Orc Cave.
d) Tenser's Mechanical Magician {MASS GENO}
- You found it lying in a vault on level 28 of The Sandworm lair.
e) The Immortal Skull of Benetar {!! SANER}
- You found it in the remains of a Grand master mystic on level 59 of Mordor.
f) Jor's Buckler of Missile Attraction {HEAL 700}
- You found it in the remains of a Nalfeshnee on level 39 of Mordor.
g) an Adamantite Rod of the Istari of Havoc (400/400) {really useful}
- It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself.
h) an Adamantite Rod of the Istari of Detection (400/400)
- It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself.
i) an Adamantite Rod of the Istari of Recall (400/400)
- It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself.
k) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) {cursed}
- It increases your strength, charisma
- and attack speed by 3. It makes you invisible. It allows you to
l) The Anchor of Space-Time
- It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3) {infinite berserk heal upon wearing it}
- It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity
- and constitution. It makes you completely fearless. It provides
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
- It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.
- [Home Inventory - Bree ]
Cloak of air, some sprig of athleas, essences, 250 potions of detonation inscribed {Morgoth}. Nothing worthy.
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