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Character

2004-09-08

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Taledfrid              Age                 17       STR:     38       
 Sex   : Female                 Height               8       INT:     13       
 Race  : DeathMold              Weight              51       WIS:     25       
 Class : Mimic                  Social Class         3       Dex:     24     25
 Body  : Player                                              CON:     31       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          57 Level             31    Max Hit Points       601   
 + To Melee Damage       62 Experience    358697    Cur Hit Points       601   
 + To Ranged Hit         60 Max Exp       373946    Max SP (Mana)         56   
 + To Ranged Damage      15 Exp to Adv.   435000    Cur SP (Mana)         56   
   AC                 32+-8 Gold          248133                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Bad     Disarming   : Very Bad     Mel.dmg/Rnd:  6d5+186   
 Stealth     : Fair         Magic Device: Legendary[2] Infra-Vision: 150 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in pebbles, called to life by Sauron himself.          
          Since then you have given life to no foul offspring.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Eagle.
 You are currently on level 33 of Mirkwood.
 You have defeated 4353 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefghmnopuz{|@             
        Add Str   : .2.5...5.......             
        Add Dex   : .....2.........             
        Add Con   : .2.............             
        Add Stea. : .......5.......             
        Add Sear. : 1.....4........             
        Add Infra : .......5.......             
        Add Tun.. : .......5.....3.             
        Slay Evil : +..............             
        Slay Demon: +..............             
        Slay Orc  : +..............             
        Fire Brand: +..............             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ...............             
        Sust Con  : .....+....+....             
        Sust Chr  : ...............             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..........+....             
        Hold Life : ...............             
        Res Acid  : .....+.+.......             
        Res Elec  : .+.....+.......             
        Res Fire  : ++.....+.......             
        Res Cold  : .+...+.........             
        Res Pois  : .......+.......             
        Res Fear  : ...............             
        Res Lite  : +.........+....             
        Res Dark  : ...............             
        Res Blind : .....+.........             
        Res Conf  : .....+.........             
        Res Sound : ...............             
        Res Shard : .....+.........             
        Res Neth  : ...............             
        Res Nexus : ...............             
        Res Chaos : ...............             
        Res Disen : ...............             
        Lite      : +.........+....             
        See Invis : .....+.........             
        Digestion : +..............             
        Regen     : .+...+.........             
        Xtra Might: .+.............             
        Activate  : ......+...+....             
        Blessed   : +..............             
        Cursed    : ..++...........             
        Orc.ESP   : +..............             
        Animal.ESP: .......+.......             

Skills (points left: 66)
 - Combat                                        19.400 [0.800]
          . Weaponmastery                        35.500 [0.800]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              26.000 [0.800]
          . Disarming                            02.500 [0.700]
 - Magic                                         04.423 [0.700]
          . Magic-Device                         33.500 [1.000]
          . Necromancy                           00.200 [0.300]
 - Spirituality                                  04.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  04.850 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Mimicry                              36.200 [0.800]

Abilities
 * Extra Max Blow(1)
 * Spread blows


  [Fates]

You may meet a Tengu on level 15.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+9,+14) (+1)
        It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Slaying (+11,+10) {cursed}
    It is cursed.  
    You bought it from the Black Market.
f) a Ring of Strength (+5) {cursed}
    It increases your strength by 5.  
    It is cursed.  
    You bought it from the Black Market.
g) a Ring of Slaying (+10,+7)
    
    You bought it from the Black Market.
h) The Ring of Mangilad (+2)
    It increases your dexterity by 2.  
    It sustains your constitution.  It provides resistance to acid, cold, 
    blindness, confusion and shards.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Feathers Cloak of Protection [1,+4]
p) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {@A1}
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) 2 Arrows (exploding) (1d4) (+7,+3)
|) a Dwarven Shovel (+3)


  [Character Inventory]

a) 14 Potions of Cure Critical Wounds
b) a Potion of Healing
c) a Potion of Enlightenment
d) 3 Scrolls of Teleportation
e) 7 Scrolls of Word of Recall
f) 9 Scrolls of Identify
g) 7 Scrolls of Magic Mapping
h) 17 Scrolls of Satisfy Hunger
i) 4 Scrolls of Monster Confusion
j) a Wooden Rod of Trap Location (10/10) {@z1}
k) a Copper Rod of Illumination (20/20) {@z2}
l) 5 Wands of Noxious Cloud[1|25] (7 charges) {@a1}
m) 3 Wands of Confuse[1|20] (15 charges)
n) 12 Sheaf Arrows (exploding) (1d5) (+6,+5)
o) 25 Sheaf Arrows (1d5) (+0,+0)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Bag of Tricks
    It can be activated
    for death.  
    You found it in the remains of a Novice mage on level 15 of The Old Forest.
b) The Gem of Hate
    
    It can be activated for cure insanity.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) Jor's Compendium of Strange Behaviour
    It can
    be activated for Destruction.  
    You found it in the remains of a Vampire on level 30 of Moria.
d) 6 Sprigs of Athelas
e) a Moonstone Rod of Nothing (75/75)
f) a Rod Tip of Trap Location (8 Mana to cast)
g) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It 
    increases your dexterity and infravision by 4.  It makes you
    invisible.  It provides resistance to cold and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Eluil {cursed}
    
    It sustains your wisdom and dexterity.  It provides resistance to cold
    , light and sound.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
j) The Stone of Lore (charging)
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+1)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) a Dwarven Lantern


  [Home Inventory - Lothlorien ]

a) The Eye of Vecna
    It can be activated for cure blindness
    .  
    You found it lying on the ground on level 32 of Mirkwood.
b) 97 Potions of Water Curing {quest}
c) a Rod Tip of Recall (80 Mana to cast)
d) a Rod Tip of Healing (120 Mana to cast)
e) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth)
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Snakeskin Cloak of Immolation [1,+7]
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.

Comments

SoulWynd: I'm giving a break with sorcerers because I'm really out of luck with quests right now. I might try later... Anyway, this is my new and quite effective character. I know she lacks equipment but she's doing fine with what she has. I'm trying to get symbiosis as a secondary skill, either that or necromancy. No luck so far.

SoulWynd: Just updated... This character's current problem is a quest to kill dark-elf sorcerors in Mirkwood 33... They keep summoning and it takes a long time to kill a single one. I almost died there 3 times and I have no idea how to do that quest. Any tips?


CategoryCharacterSheet

SoulWynd/WannabeWinner (last edited 2004-09-19 10:39:46 by NeilStevens)