Introduction
Ash nazg durbatuluk,
ash nazg gimbatul,
ash nazg thrakatuluk
agh burzum-ishi krimpatul.
One Ring to rule them all,
One Ring to find them,
One Ring to bring them all,
And in the darkness bind them.
The powers of the One
It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It provides a random high resistance and a random ability.
By wearing it, all the cities will be destroyed, all gods except Melkor will definitely drop you and you will lose 1/3 of your maximum hit points. By destroying it, Melkor will definitely drop you.
The "powerful things" are (you get to choose):
Summon a wraith (summon a friendly undead, high undead if CL>47)
- Rule the World
- Cast a powerful attack (damage 600 radius 4 meteor ball (1/3 chance) or power 600 charm bolt)
Who may drop the One
No one will drop the One Ring before the following conditions are met:
- You must kill the Necromancer.
- You must talk to Galadriel after killing the Necromancer.
After that, six monsters may drop the One Ring:
Shelob, Spider of Darkness -- Guardian of Cirith Ungol
The Watcher in the Water -- Guardian of the Small Water Cave in Moria
Ar-Pharazon the Golden -- Guardian of the Submerged Ruins
Feagwath, the Undead Sorceror -- Guardian of the Paths of the Dead
Glaurung, Father of the Dragons -- Guardian of Erebor
- Sauron, the Sorcerer
Each of these have a 10% chance of dropping the ring, except Sauron, who has a 30% chance of doing so.
FAQ
- Do traps of Silent Switching affect the One?
Silent Switching can put the One onto your finger, but cannot take it off again.
- I've worn the One in a city, but it didn't get destroyed!
You need to reload the city for the destruction to kick in. Try pressing '<>' and enjoy the view.
- What does the game mean by "the power of change the world"?
It allows you to regenerate the dungeon. Something like pressing '<>' (or '><') where on stairs.
- Does the One show in monster inventory before the monster is killed?
- No, it has a chance of being generated and dropped on monster death.
(temp) Chatter
XandorTikroth: As with Feagwath, the Undead Sorcorer, isn't he the Necromancer? Sorry if I'm being incredibly dumb here, but I've only got one character to the point that he could take on the Necromancer. Wait... the Necromancer and Feagwath are different uniques, aren't they? Could somebody please clear up the confusion for me?
NeilStevens: The Necromancer was a dark being who sprung up out of nowhere and built a tower Dol Guldur in Mirkwood. He is later found out to be Sauron.
XandorTikroth: Oh... okay, that makes sense now... phew!
MayLith: Silly question, perhaps, but.... my char has a true totem of Glaurung. If I summon him up and kill him again, do I get another shot at him dropping the One? I don't know how the code tracks that sort of thing...
ZasVid: Using Wizard Mode, I acquired the quest for the One and got myself a ton of watcher in the water's true totems. I summoned (using totems of course) and killed him repeatedly and in the end he dropped the One.
MayLith: Ah hah! Thanks very much.
BurbLulls: Well, if he does it's certainly bug reportworthy.
MayLith: That's the thing; I have no idea if it would work. I can always experiment, but I'm more interested in the general rules imposed by the code. And if it *did* work, I'm not sure whether that'd be a bug or not.
Also... traps can put it on you? I know traps are meant to be difficult, but that's just *mean*.
MayLith: Since when wasn't ToME mean?
The existence of a certain Defenceless Mold springs to mind... RedNaga: Just speculating, but if Traps of Silent Switching can put the Thing on you without asking for confirmation, does this mean that the hook system is bypassed? If so, the other effects (God loss and towns destructions) aren't they skipped as well? If this is case this is certainly to be considered a bug, otherwise you could just use a trap to put it on, keep the your religious bonuses and still peruse the towns.
I've also heard that when you put the Ring on something to do with towns being destroyed. I've seen the destroyed town's files in the *_info folder, but how does it do this exactly?
MayLith: AFAIK (I've never myself had the opportunity, much less the inclination) if you put on the One Ring, the towns all instantly go kablooie. (Someone please correct me if I am wrong.)
ZasVid: Actually, when I wore the One in 2.2.7 while in Lothlorien, it stayed. Though take a quest, rest at inn or exit and return to a town and you surely will see how it looks when destroyed.
MayLith: Out of idle curiosity, what is this "power of change the world" that the One grants? Is that just blowing up all the towns, or something else, or just something nicely poetic?
ZasVid: It regenerates the dungeon level.
EricDerKonig: Does anyone else find the numerous warnings before you wear the Ring unusual? The Ring is supposed to want to be worn, so maybe one warning is appropriate, but not the three or so currently. Not a biggie, just a little nagging something.
NeilStevens: I think the warnings are justified before letting the player destroy every item in every home he owns. This is a time where I think it's good to let the game differ from the books.
GreyCat: in ToME 2.3.1, the town you're in at the time you wear the Ring is still intact, until you leave it and come back. Also, one thing that wasn't mentioned here: when wearing it, I lost precisely 1/3 of my max HP (down from 1230 to 820).
Badpazzword: I integrated some facts from the chatter in the main article. Since this is my first modify in wiki please double check it
TheFalcon: looks good
- Do traps of Silent Switching affect the One?
- Silent Switching can put the One onto your finger, but cannot take it off again.
Isn't there currently a bug do do with this, that the player escapes the bad effects of god rejection etc.?? This should probably be mentioned (unless it's been fixed?). (EDIT: Oh, I see RedNaga mentioned it earlier... i think this was confirmed in a bug report no?)
Lurker: Is the % chance to drop the One cumulative? If not, then according to what's written above, there is a 41% chance that you'll kill all the possible monsters and still never get the One (90% chance on five monsters and 70% chance on Sauron) . Then what? Are you completely stuck?
TobiasParker: Sauron can be killed repeatedly....eh.
Malek: I'm curious - what happens if you activate it to "rule the world"?
Rychro Anrise: I'm pretty sure it ends the game and labels you the winner. I mean, you are wearing the One Ring after all.
ElvishPillager: I'm pretty sure it doesn't. IIRC, it's just another alter-reality effect.
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