Introduction

Most character attributes are findable via the 'C'haracter Description. Some are not shown there, but will be included here where applicable.

Basic Attributes From Character Generation

Name

Sex

Race

Class

Body

God

Age

Height

Weight

Social Class

Player Stats

STR

INT

WIS

DEX

CON

CHR

Luck

/Luck

Accuracy and Damage

+ To Melee Hit

+ To Melee Damage

+ To Ranged Hit

+ To Ranged Damage

Armor Class

AC

Experience

Level

Experience

Max Exp

Exp to Adv.

Gold

Gold

Hit Points

Max Hit Points

Cur Hit Points

Life Rating

Copied from the forum with permission from Lord Dimwit, then further edited.

Hit points are generated using a sort of fractional system called "life rating." Typical life ratings range from about 85/100 to 115/100. Basically, these numbers mean how many hp you have in relationship to the average hp possible from your hit die. The life rating is not affected by artificial changes to hitpoints such as quest rewards or creating artifacts.

In other words...

A character of average 7 < x < 15 CON who starts the game with 10 hp has 10 hit die. A life rating of 100/100 for him would mean exactly average hit points, or 5.5 hit points per level. A higher life rating might mean a few extra hp per level.

And what a Potion of New Life does is reroll your life rating. Given the averages I listed before, this can be up to a 30% increase (or loss) in hp. But it doesn't remove HP rewards from quests, and any life bonuses you get from equipment are simply recalculated.

And yes, it used to remove corruptions, but now there's absolutely no way to do that.

Spell Points

Max SP (Mana)

Cur SP (Mana)

Sanity

SN (does not appear on character screen prior to version 2.3.2)

Piety

Piety

Miscellaneous Abilities

Eight General Abilities

Fighting

Bows/Throw

Saving Throw

Stealth

Perception

Searching

Disarming

Magic Device

Blows, Shots, and Melee per Round

Blows/Round

Shots/Round

Mel.dmg/Rnd

Infra-Vision

Infra-Vision

Tactic and Explore

Tactic

Explore

Character Background

Can be re-written at birth or the automatically generated background accepted.

Character Traits

The following traits can be viewed from the 'C'haracter Description screen, pressing 'n' to page through them.

There has been a small amount of rearrangement of these traits from where they appear in the Character Description to better categorize them.

Some traits, given by race, subrace, class, and god are shown under the '@' symbol. Other traits are given by equipment, under the equipment's letter designation.

Additive Traits

These designate addition (or subtraction) to a given trait. If the change is greater than 9, it is shown as '+'.

Add Str

Add Int

Add Wis

Add Dex

Add Con

Add Chr

Mul Mana

Mul SPower

Add Stea.

Add Sear.

Add Infra

Add Tun..

Add Speed

Add Blows

Invisible

Mul life

Lite

Weapon Brands

Melee Weapon Brands

These brands apply only when on a melee weapon, boomerang, or missile ammo.

They apply automatically by attacking.

Damage-increasing brands multiply the weapon's hit dice by an integer. This means that +todam is not figured into the brand. A Fiery Dagger (1d4)(+5,+10) will do (1d4 + 10) damage to fire-resistant monsters, and (3*1d4 + 10) damage to non-fire-resistant monsters, since fire's multiplier is 3.

Damage-increasing brands are not cumulative, but the highest-damaging brand will be applied. For example, a Fiery Dagger of Slay Animal attacking an animal with no special resistances will have a multiplier of 3 (for the fire brand), and not 2 (for the slay animal), and definitely not 6.

Chaotic

Vampiric

Slay Anim.

Slay Evil

Slay Und.

Slay Demon

Slay Orc

Slay Troll

Slay Giant

Slay Drag.

Kill Drag.

Kill Undead

Kill Demon

Sharpness

Impact

Poison Brd

Acid Brand

Electric Brand

Fire Brand

Cold Brand

Shooter Weapon Brands

These two brands are only on missile weapons (the shooter, not the ammo)

Xtra Might

Xtra Shots

Preservation Traits

Main Stat Sustains

The following six traits prevent the main stats from being drained by most effects (traps, attacks, Black Breath, etc)

Other Preserving Traits

Free Act

Hold Life

Damage Resistances and Immunities

Each resistance lowers the damage taken from the given damage type to 1/3rd.

Permanent resistances to one type are not cumulative, so two flags for Resist Fire will not reduce fire damage beyond the amount one flag would reduce it. A permanent resistance is cumulative with a temporary resistance, given by a spell, activation, potion, etc, cumulating in 1/9th damage.

Immunities, only available for Acid, Electric, Fire, Cold, and Nether nullify all damage by that type and protect all equipment and inventory from damage by that type.

Res Acid/Imm Acid

Res Elec/Imm Elec

Res Fire/Imm Fire

Res Cold/Imm Cold

Res Pois

Res Fear

Res Lite

Res Dark

Res Blind

Res Conf

Res Sound

Res Shard

Res Neth/Imm Nether

Res Nexus

Res Chaos

Res Disen

Miscellaneous Traits

Sens Fire

Reflect

Aura Fire

Aura Elec

NoTeleport

AntiMagic

WraithForm

Levitate

Fly

Climb

See Invis

Digestion

Regen

Precogn.

Recharge

Blessed

Activate

Curses

Curses are discussed in detail here

Extra-Sensory-Perception

Also known as telepathy.

Some monsters are "mindless" and cannot be (due to mindlessness) or are rarely detected by ESP (usually due to weird mind - such as insects, vermin, and some weird monsters).

Each of these flags allows the character to "see" the monster type, even if the monster is not in line-of-sight, or if the character is blinded.

Full ESP

Chatter

does anybody know how to get light resistance?

RedNaga: Is there a way to know your current life rating, as to value the possible benefits of quaffing a potion of new life?

MayLith: Quaff a Potion of Self Knowledge. That will tell you (among other things) what your current life rating is.

Rawel: I'm not sure about ver 2.3.0 but in 2.2.7 i have not been able to find out my life-rating in any way short of quaffing a potion of New Life. And that only tells you the new life-rating.

FeathinSilyar: So this is the place to spoil on all attributes available from 'C'haracter description, including the pages from adding to stats through ESP? Shall I work up an outline for this page? Looking through the way it is organized inside the game, it could do with some rearrangement, like how "mul life" is nowhere near all the other additives (stats and mul spell power and mul mana), and the curses are rather mixed up too. And I guess it would also house everything from 'age' to 'saving throw' as well, and the stats and oddballs like life rating. SimonSorc, I hope I didn't mess up anything you were doing, but your lock ended 51 minutes ago.

FeathinSilyar:

MayLith: Nice job! Keep in mind, though, that you're doing Spoilers here, not documentation of every last little thing. Just trying to save you some work re: some of those un-filled-out pages. (If you want to take over Doc of Char attrs, though, just drop me some wikimail.)

Rawel: Immunity is also available for Nether even if it's only found on the Ring of Phasing.

FeathinSilyar: Thanks Rawel, I added it.

RedNaga: mmm... some artifacts can have kill demons and undeads as well as dragons, but they'll not show on the character screen, and blessed weapons resist cursing from cause wounds spells. But i'm not sure that this is the place for these info... shouldn't be more logical a page for 'weapon abilities' where all of them (seen and unseen) could be listed more approfonditely? This page might then link to it for the relevant part (this will also help shorten the page a bit).

GreyCat: I put the two kills up above for completeness (well, less-incompleteness at least). That part of the code is... ugly. Really ugly.

MCKelly: Ring of Precognition is not the only source of Precog in NonMod Tome. Sentient spoiler refers to precog being a possible power of a sentient weapon.

LogrusMage: What about AC? it appears to reduce the damage taken in melee, and possibly from arrows, but details are hard to come by. Anyone know exactly what affect it has, and by how much?

Metheus: It would be nice if there was a more explicit guide describing how to calculate your Life rating. I just found a Poition of New Life, and I'm not sure if I should use it. My hitpoints (after the Maeglin quest) are at 541, my Hit Die size is 8, and my Con is 40. I haven't been able to find out the exact effect a 40 Con has on my HP though, so I can't tell if I'm below average, or above average.

DanielFishman: This says social class 'has no effect on gameplay'. Doesn't it affect the prices of stuff in stores a bit?

Spoilers/Character attribute (last edited 2008-03-30 05:19:10 by SaricRitzden)