Archer
At CL 2, Archers gain the ability of Ammo Creation.
Archers are one of the few classes that can use 100% antimagic and still be combat-ready; but finding a dark sword of nothingness (3d7) (-73, -83) or somesuch to get 100% antimagic isn't guaranteed to happen.
Archers gain the ability to fire piercing shots.
Lots of skeletons can be found in the wolf den in Lothlorien to make arrows and bolts. Townspeople and the top of Barrow Downs also contain a lot of junk to make new ammo.
Explosive arrows will do almost all the different types of damage thaumaturgists have, use fire arrows to create lava moats, light arrows to light up rooms, wall destruction to melt walls, chaos arrows to polymorph monsters, teleport away/gravity to get some breathing room, etc.
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