Warriors

Basic warriors have lost a lot of appeal thanks to the several weaponmastery subclasses, but the generic warrior does have some advantages the others don't.

The Basics Of Warriors

The most simple class; warriors are all about finding the most powerful weapons and using them, and usually them alone. Most warriors only use melee, but archery is perfectly possible. Because warriors need to get close to their target they will take more hits and distance attacks than others, but they have far more HP and resilience to make up for it; one hit kill attacks for mages can be quite survivable with warriors.

The warrior starts with both extra blow abilities, and gain spread blows at Clvl25.

Basic Warrior Over A Weaponmaster Strategy

If you're being a warrior, it is probably recommended you don't put any points into any of the weaponmasteries at all (Except, of course, weaponmastery itself). Naturally, combat and weaponmastery are your primary goals. It is possible to make good use of masteries as a normal warrior however; getting both sword and hafted masteries means you'll be able to use all the powerful swords found in the game better, but be ready to use Grond should you get that far.

The warrior's main advantage is versatility. The weaponmasters have to spend at least 50 skill points on their mastery; a warrior does not. Like all warriors, magic-device should be trained as they simply need some reliable source of trap detection and teleportation later on. Disarming varies with use on your playing style; I myself find it useful but not everyone will. Another 50 points are saved if you ignore disarming.

With the extra skill points, warriors can make their secondary skills play a major part in their strategy and benefit from them more. Common backup to warriors are:

Things for warriors to avoid:

Spoilers/Classes/Warrior (last edited 2005-01-04 09:56:40 by SimonSorc)