The main point of ToME is to dive deep down into these dungeons and conquer the enemies you find within them. You will likely begin your journies in the Barrow Downs, which lie to the west of Bree's city walls, and finish it off deep in the pits of Angband.
Most dungeons may be found easily by exploring the wilderness. Others have hidden entrances, some of which lie inside other dungeons.
The in-game help currently contains spoilers for all dungeons, but will eventually only contain information on the main dungeons.
Contents
- Main Dungeons
- General Dungeons
- Dungeons that may have Dungeon Towns
- Special Levels
- Hidden Dungeon Entrances
Main Dungeons
Only these dungeons will have Princess or Lost Sword quests, if you elect to have random quests when you are creating your character.
Name
levels
to enter
location
1-10
1st level
in Bree
11-33
5th level
~10 grids N of Lothlorien
34-66
15th level
~20 grids S of Lothlorien (renamed to /Barad-dur in ToME 3)
67-127
30th level
N of Bree, and a bit west
General Dungeons
Name
levels
to enter
location
20-40
10th level
NW corner of the map
22-30
12th level
W of Bree
25-37
15th level
Just S of Bree
25-50
10th level
Just E of Minas Anor
35-50
25th level
W of Bree, along the west edge of the map
40-70
18th level
S of Bree
57-70
34th level
E of Lothlorien, easy to mistake for Mirkwood
60-72
35th level
"The Lonely Mountain" E of Mirkwood
128-150
40th level
gate opened in Lothlorien after winning
Dungeons that may have Dungeon Towns
Any of dungeons in the following list may have a dungeon town on any given level (dungeon towns never appear in any of the main dungeons). Once you discover a dungeon town, you can return to it again and again; it will not "disappear". Also, no dungeon town will appear on a previously explored DL which did not have a dungeon town when you first entered it (except for unique levels who prevent a dungeon town from showing; if towns are important to you, go back and check after you leave the unique level).
Chance of a dungeon town are 1 in 20, and if there is a level closer to the ground with a dungeon town it's 1 in 50. The location and shop type of dungeon towns if fixed at character birth and cannot be changed. Restarting a game after you die will reset the dungeon town pattern.
There is no guarantee that any of these dungeons will have any towns at all, but there is a rough average of 5 towns in the average game excluding Mandos and the nether realm.
It's very possible every dungeon town in a game has shops you don't have a use for; and some dungeon towns have a low number of hidden shops.
Name
levels
to enter
location
10-22
8th level
N of Bree
13-25
5th level
W of Bree
26-40
15th level
30-50
20th level
E of Bree
35-52
10th level
S of Moria
45-70
20th level
98-1
1st level
You must be a lost soul to access this.
/TheNetherRealm (also a hidden dungeon entrance)
666-696
40th level
Accessed from level 148 of the void
Special Levels
- Currently in ToME (2.2.7)
- In ToME 2.3
- In ToME 3.0.0
Hidden Dungeon Entrances
/HeartOfTheEarth, in Mirkwood
/SmallWaterCave, in Moria
/MountDoom, in Mordor
Chatter
PermanentInk: Our treatment of MtDoom is a bit inconsistent, isn't it? My first time in, having read the spoilers here, I didn't even know that it was a multi-level dungeon. Is there a different name we can use for MtDoom the level as opposed to MtDoom the dungeon?
ErintiAkairis: "Cracks of Doom" for the level, perhaps? I could've sworn I'd seen that name somewhere.
MayLith: That, or "Summit of Mt Doom", works for me. Anyone have a preference or another suggestion? I'd be happy to move things around, as I'm about to tackle that dungeon for the first time.
GreyHame: If you want something a little more atmospheric, the official name for the location of the Great Fire in the books is the "Sammath Naur"
JohnGilmore: On the theory that getting forgiveness is easier (and quicker) than getting permission, and I wanted to know what level I needed to enter Dol Gulder. Why is this a HIGHER level than needed to enter angband, anyway?
ToME Wiki