Introduction

A 'junkart' is an artifact, but an odd sort of artifact. It cannot be wielded, but it can be activated. Its value (good or bad) lies solely in its activation.

The activation can only be found through *ID*ing the junkart in question. There are a fixed number of junkarts in the game, and a fixed number of activations. However, the specific activation of a given junkart is assigned randomly at the start of a game, just as the flavours of potions, etc., are scrambled. This means that a specific named junkart which, in your last game, healed 700 HP, might very well kill you next time around!

Furthermore:

Words of wisdom: Never, ever, ever use a junkart before *ID*'ing it first.

...but if you do and survive, but can't figure out what it did, look it if is (charging). Purely destructive junkarts never recharge.

Chart of junkart names (ID'd and not ID'd)

Please note (again) that this list of names has nothing to do with activations.

Junkart name

Un-identifed junkart name

The Gem of Fire

(a red gem)

Kenault's Cantrip Generator

(a shiny, black box)

The Gem of Wisdom

(a grey gem)

The Gem of Ice

(a blue gem)

The Wand Contruction Kit

(many small wooden sticks)

a Parchment titled "Finer Points of Munchkinism"

(a Greasy Parchment) <--- most funny name.

The Gem of Ghosts

(a translucent gem)

The Crystal Ball of The Witch-King of Angmar

(a crystal ball)

Etc. A full list is available in the files ./lib/file/rart_f.txt and ./lib/file/rart_s.txt.

Bad junkart activations

Good junkart activations

Mostly neutral junkart activations (YMMV)

Chatter

SimonSorc: Junkarts are 20% of the fun in the game to me. We should have crazy-named weapons, armor, foodstuff, etc. that activates when used in melee, show, eaten, receive a hit, etc. (-;

MayLith: Post it in the IdeaArchive.

UserPageKernigh: I have a ~ The Gem of Wisdom which says that "It can be activated for restore stats and life levels every 200 turns." however I do not see that in the list of junkart activations above.

TobiasParker: That is a sweet early to mid-game junkart. Those restore life-levels/stat potions can get expensive if you have no sustains.

ElIott: Restore Sanity is another useful possible junkart effect.

UserPageKernigh: I discovered that "restore stats and life levels" allows that I can melee with rot jellies and then activate the junkart to restore my charisma. I also added "cure blindness" and "cure hallucination", though I have not actually tested those junkarts to check if they actually work. http://angband.oook.cz/ladder-show.php?id=5877 shows the junkarts which I found.

UserPageKernigh: My char is now dead after I activated a "good" junkart for "mass genocide". I have marked the above entry, but as of now I do not know how to use mass genocide well/safely. It might be time for me to read the sources.

TobiasParker: Genocide spells drain your HP while killing monsters. it is very useful unless you have low HP. Try it during the Maeglin quest once you get there. Or whenever you have 9 billion Greater Balrogs summoned on you.

Torrenal: Fleshed out the list by source diving 2.3.3. Any errors/etc are mine, feel free to tidy up and gripe about my errors. I did leave out one activation, as it is regrettably commented out in the source:

Spoilers/Junkarts (last edited 2007-10-07 21:43:24 by 71-208-185-233)