Pseudo ID: Who has it and it's uses
Pseudo ID will place an automatic inscription on an item after it's been carried around for awhile. See Documentation/Macros/Game inscriptions for a list of them.
Items are ID'd in a round - each time a round is hit, every item that you are carrying of that particular type has a 1 in 5 chance of being ID'd if it's in your inventory. Items you are wielding are always ID'd if a round hits.
The chance of a round hitting is checked once every normal speed turn, and are: For weapons/armor items: 1 in 9000/(combat skill^2 +40) chance For magic items: 1 in 12000/(magic skill +5) chance
This table gives the chance, expressed as "1 in X chance per normal-speed turn". Multiply them by 5 to give the approximate chance any given item in your inventory is identified on any given normal-speed turn.
Skill level |
Magic |
Combat |
0 |
2400 |
225 |
5 |
1200 |
138 |
10 |
800 |
640 |
20 |
480 |
20 |
35 |
300 |
7 |
50 |
218 |
3 |
So a 50 combat skill gives you an average of about 15 turns to identify an item in your inventory, while a magic skill of 0 gives you about 12000 turns for a given item.
Magic items include not only rings, wands, potions, scrolls, rods, and staves, but also food items. Mostly to cover the mushrooms.
Heavy ID is used if the applicable skill is higher than 10.
For light ID, you will only get "good" and "cursed" senses for equipment, and for magic items "cursed" "average" and "good"
How an Item pseudo ID's is based on it's base cost and wether or not it's an ego or artifact:
For Equipment:
Type |
Heavy |
Light |
Artifact |
Special |
Good |
Cursed Artifact |
Terrible |
Cursed |
Ego Item |
Excellent |
Good |
Cursed Ego Item |
Worthless |
Cursed |
Cursed Normal Item |
Cursed |
Cursed |
Has a bonus to hit,dam, or AC |
Good |
Good |
Normal Item, no bonuses |
Average |
No Message |
For magic items (except food)
Cost |
Heavy |
Light |
0 |
Terrible |
cursed |
Atifact |
Special |
Good |
<3 |
Worthless |
Average |
<100 |
Average |
Average |
<10000 |
Good |
Good |
>10000 |
Excellent |
Good |
For Food
Cost |
Heavy |
Light |
0 |
Terrible |
Cursed |
Artifact |
Special |
Good |
<=10 |
Average |
Average |
>10 |
Good |
Good |
Note that magic items Pseudo ID is based almost entirely on cost, while for equipment and such it's based on ego/artifact/cursed and pluses. This has some interesting implications for magic items. In particular, there are magic items that are expensive but damaging. The potion of detonations is a favorite example. Drinking it is insta-death, but it's also expensive and will ID has "good". This is mostly because it does 25d25 damage when thrown, making it the alchemists' favorite method for leveling up quickly.
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