Editorial

MrConceit: This skill is basically broken in my opinion. Or rather boomerangs themselves are. You can't do any kind of effective damage with boomerangs after the very start of the game. I would never pump this skill up, ever. You really just wield a boomerang (after the beginning), if it is an artifact (or more rarely ego) that has good pluses to stats/speed or resistances.

Derakon: Boomerangs do not use ammo and can have any ego ability that a basic melee weapon can, but they have a short range and no damage multipliers. All other missile weapons have higher range and give damage multipliers; however, they use ammo. Disregarding all issues of realism (the path in flight shouldn't be so linear; you should have to pick the boomerang up again if it hits something; etc), boomerangs really just don't fit with the normal concept of a missile weapon in ToME.

Some thoughts for fixing this:

PatekShoggot: In 2.3.4, I've been using the same randart boomerang from clvl 5-48, with very heavy use - haven't been counting, but at least several thousand uses. It reports as having a 1% chance to break, but hasn't (as yet). There's either some modifier to the break chance that's unreported, or perhaps the breakability of randart boomerangs is misreported?

LordEstraven: I think boomerangs are gone in 3.0. And good riddance.

Spoilers/Skills/Boomerang-mastery (last edited 2007-02-27 21:03:38 by 206)