General Info

Anybody can learn this skill by completing a quest from the Beastmaster (in Lothlorien or Minas Anor). Turning in a specific monster corpse (or meat hacked from one) grants the skill with a multiplier of 0.800.

Strategic Recommendations

For possessors (and possessing loremasters/monks), I find it hard to justify spending points on this skill if you want to make as efficient a character as possible. You will always have more chances to get powerful bodies (if you can kill one GWoP you can probably kill ten).

Most of the really good bodies are uniques, however. You might want Eöl, Maeglin or the Necromancer, and later on Sarko, Kronos or the Tarrasque. And of course the perennial favorite, the Watcher in the Water. You won't be guaranteed any one of these even with a corpse-preservation of 50.000 however.

For summoners, corpse-preservation will help speed up the acquisition of totems, but the same reasoning used for possessors (above) applies: if you can kill one cyclops (or AMHD, or whatever), you can kill another, until one leaves a corpse. Points in corpse-preservation may speed up the game, though.

Melkor worshippers who want to use the Corpse Explosion spell may benefit from having lots of corpses around.

Code-Related Information

Corpse-preservation affects exactly two things as far as I can see.

Chatter

Not sure about Necromancers yet... same as summoners? Or do they get huge armies from huge piles of corpses?

NeilStevens: Necromancers want corpses for Raise Dead. Once you start getting liches, you get the good old chain summoning going.

Spoilers/Skills/Corpse-preservation (last edited 2005-08-31 16:41:04 by NeilStevens)