General Info

Thaumaturgy is one of the best ways to kill summoners, breeders, and powerful groups if you have no other repeatable way to kill many foes at once (it's also good for quick piety in pits). If your class doesn't allow it, you can get it from the lost sword quests up to a learning modifier of 0.500

You will get 2 completely random Thaumaturgy spells per Thaumaturgy level (ALL of them attack spells - nothing else), whose damage and mana cost are fixed and non-improvable (spell power won't help). Each spell is a combination of an Area of Effect type and a Damage Type.

You can view the details of a particular Thaumaturgy spell by typing in uppercase the letter corresponding to the spell. The details will also include the base damage and fixed level of the spell.

Thaumaturgy spells

Area of Effect

Thaumaturgy spells can come in several forms:

Note that wall destruction, wall creation and destruction spells are only found as area or blast AoF, an that they are the only blast effects you will get (i.e. you will not found blast effects with damaging types)

Damage types

Thaumaturgic spells can do damage of these types:

Further info on the effect of any of them can be found on the Damage Types page.

Strategic suggestions

Chatter

RedNaga: On monsters stunning it is essentially paralyzation for a short time.

As far as unresistable attacks go, i *think* that magic missiles and arrows are unresistable and not item-destroying, and i used arrows bolt attacks against GWoP (which are reflecting) but it didn't deflect them. I don't know wheter this is a bug or is meant to be that way tough (so i'm not adding it to the page yet).

VelKrov: Aren't ice and cold the same?

NeilStevens: Ice is part cold, part shards

SimonSorc: so does that mean shards can stun too? Or is ice more than cold + shards?

NeilStevens: Good call. As the comment in the source says: /* Ice -- Cold + Cuts + Stun */

RedNaga: I was just thinking... wouldn't be best to "declass" the damage spoiler to a page of their own, like 'spoilers/damage_types'? This would allow to put on one page all the info on damage, what it does to the player (to be linked from the monsters spoiler), what it does to the monsters (to be linked from this page) and what it does to objects (both carried and on the ground) and to the terrain. This will avoid some unnecessary repetition of info and will be valuable even to know the exact effect of normal spells like tidal wave or fireflash ( i had to look into the code to understand what objects holy and hell fire will destroy).

I'd like to know what the wiki responsibles think about it, but if i'm allowed i can create the page, copy there the damage code from this page and integrate it with missing damage types (those not available to thaums) and effects (such as effects on the player). Waiting...

Milt: Since patch 2.3.4 thaumaturgy spells no longer pass through ordinary walls. However it is still possible to use thaumaturgy area (or view) spells over glass walls or web.

Spoilers/Skills/Thaumaturgy (last edited 2008-03-30 05:39:59 by 75-168-223-39)