Skeleton

As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnels (not much to cut there), and they will quickly become resistant to cold.

It is very hard for skeletons to eat food or drink potions. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion / food itself will fall through the skeleton's jaws, giving no nutritional benefit.

Stat Modifiers

Strength

+0

Intelligence

-2

Wisdom

-2

Dexterity

+0

Constitution

+1

Charisma

-4

Hit Dice

+0 sides

Exp penalty

+45%

A skeletal character begins the game with:

A skeletal character gains the following intrinsics as s/he levels:

Discussion

Skeletons are pretty much like zombies, but only about a third of the mindlessness and warrior bonuses. The resists and slow digestion are the real difference with classical.

The cuts immunity (unique to skeletons) is useful against an infamous Lich in the library quest which tends to instakill many players. I don't know if cut resistance only removes cuts or reduces damage from this spell, but it helps.

The mana penalty for skeletons is -30%, like zombies.

They have a -3 luck penalty.

Spoilers/Subraces/Skeleton (last edited 2006-04-30 18:00:21 by KitaKita)