[Fury 2.1.0 Character Sheet]

 Name  : The Fury LIV           Age                 21       STR:     40       
 Sex   : Male                   Height              66       INT:      3       
 Race  : RohanKnight Barbarian  Weight              73       WIS:      3       
 Class : Berserker              Social Class         1       DEX:     39       
 Body  : Player                                              CON:     39       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit         121 Level             41    Max Death Points       117 
 + To Melee Damage       74 Experience   4538357    Cur Death Points       -17 
 + To Ranged Hit         67 Max Exp      4538357    Max SP (Mana)          0   
 + To Ranged Damage       0 Exp to Adv.  4575000    Cur SP (Mana)          0   
   AC                 41+72 Gold          555761                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Very Good    Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  91d4+962  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight red hair, and a dark complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')

 Your body was a Player.
 You have defeated 4685 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 51 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventure lasted 5 days.

     Your Attributes:
You are dead, killed by a Great unclean one on level 53 of Barad-Dur.
You can spit acid.
You can breath fire.
Your gaze is hypnotic.
You are telekinetic.
You can mind blast your enemies.
You can drain life from a foe.
You can teleport yourself short distances.
You can switch locations with another being.
You can emit bright light.
You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You can embolden yourself.
You can destroy walls.
You can use rohir powers.
You are able to recall to and from dungeons by will.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        45.757 [1.100]
          - Weaponmastery                        45.623 [1.350]
                   - Hafted-mastery              45.550 [1.000]
                            . Stunning-blows     28.300 [0.300]
          . Archery                              01.000 [0.300]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            47.500 [0.750]
 - Sneakiness                                    01.700 [0.400]
          . Stealth                              -8.000 [0.000]
          . Disarming                            02.000 [0.300]
          . Stealing                             01.000 [0.300]
 . Spirituality                                  02.500 [0.000]
 - Monster-lore                                  00.900 [0.900]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . First-aid                            02.800 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Whirlwind


  [Fates]

You are fated to find a Rune [Holding] on level 7.


  [Character Equipment]

a) a Great Hammer of Extra Attacks (7d4) (+9,+12) (+3 attacks)
        It increases your attack speed by 3.  
    You found it in the remains of a Mature blue dragon on level 49 of
    Barad-Dur.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 46 of
    Barad-Dur.
e) a Ring of Speed (+7)
f) The Ring 'Iliach' (+4 to searching)
    It increases your dexterity, charisma and searching by 4.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom and constitution.  It makes you completely fearless.  It
    provides resistance to dark, blindness, sound and chaos.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Barad-Dur.
k) a Dazzling Amulet of Sustenance
    It grants
    you the power of illuminate if it is being worn.  It provides light
    (radius 3) forever.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining and light.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Mumak Hide of Marnos [1,+0]
    It sustains your wisdom.  It provides
    resistance to dark, confusion, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 30 of Mirkwood.
p) (nothing)
s) The Steel Helm 'Ainwe' [6,+6]
    It provides resistance 
    to fire, poison, light, blindness and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 41 of Barad-Dur.
u) a Set of Leather Gloves of Slaying (+6,+5) [1,-1]
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 42 of Barad-Dur.
z) (nothing)
{) (nothing)
|) a Magical Orcish Pick (+2)


  [Character Inventory]

a) 10 Rations of Cram
    
b) 5 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) 2 Potions of Healing
f) a Potion of *Healing*
g) a Potion of Self Knowledge
h) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your strength and wisdom by 2.  It makes you invisible.  
    It sustains your strength, intelligence and charisma.  It provides
    resistance to blindness.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) an Amulet of Reflection
j) a Partial Plate Armour of Resist Acid (-3 to accuracy) [22,+8]
k) a Buckler of Resist Acid [1,+3]
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Serious Insanity
b) a Potion of Cure Critical Insanity
c) a Potion of Restore Strength
d) 3 Potions of Restore Dexterity
e) a Potion of Restore Constitution
f) The Ring of Tollin (+3) {cursed}
    
    It increases your strength and intelligence by 3.  It sustains your 
    intelligence.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) a Dazzling Ring of Levitation
h) a Ring of Nether Resistance
i) a Ring of Invisibility
j) a Lucky Amulet of Brilliance (+8)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and luck by 8.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 49 of
    Barad-Dur.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Warp drake on level 51 of Barad-Dur.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 14 of
    Mirkwood.
m) The Rusty Chain Mail of Aennion (-44,-6) [14,-5](20%)
    It increases your hit points by 20%.  It provides resistance 
    to life draining, cold, dark, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) a Robe of the Fools (-5,-1) [2,-14](-40%) {cursed}
    It decreases your hit points by 40%.  It is heavily cursed.  It
    can re-curse itself.  
    You found it in the remains of a Stone troll in the town of Bree .
o) The Hatchet of the Night (2d6) (+24,+10) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It increases your dexterity and stealth by 4.  It drains
    life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    drains life from your foes.  It provides immunity to paralysis.  It
    provides resistance to life draining, confusion, nether, nexus and 
    chaos.  It prevents teleportation.  It drains experience.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Stormbringer on level 51 of Barad-Dur.
s) a Lucerne Hammer of Slay Maia (4d5) (+4,+7)
    
    It can be wielded two-handed.  It strikes at demons with holy wrath.  
    It was given to you as a reward.
t) a Great Hammer (*Defender*) (7d4) (+7,+7) [+12] (+3 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 3.  It sustains your wisdom and dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, dark and confusion.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
b) a Potion of Cure Light Insanity
c) a Potion of Restore Intelligence
d) a Potion of Restore Wisdom
e) a Potion of Restore Constitution
f) a Ring of Protection [+14]
g) a Ring of Damage (+10)
h) a Ring of Slaying (+5,+6)
i) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
    It provides light (radius 2) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 27 of Mirkwood.
o) a Cord Armour of the Maiar [6,+16]
    It grants you the power of berserk if it is
    being worn.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Short Sword 'Sting' (E:0, L:0) (1d7) (+7,+8) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to light and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light
    (radius 1) forever.  It decreases your intelligence, dexterity and 
    infravision by 2.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to fire and light.  It
    allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 40 of Barad-Dur.
s) a Mace of Unmagic (3d4) (+10,+7)
    
    It can be wielded two-handed.  It generates an antimagic field.  
    It was given to you as a reward.
t) The Key of Thorin


  [The Museum Inventory - Bree ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young black dragon on level 48 of
    Barad-Dur.
b) The Hard Leather Cap 'Girinwe' [2,+2] {cursed}
    It sustains your strength.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It prevents
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) 10 Lugdush, the Uruk's raw meats
    


  [The Museum Inventory - Caras Galadhon ]

a) The Iron Helm of Gilwe [5,-3] {cursed}
    It provides resistance to cold and 
    nether.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 31 of
    Mirkwood.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Lance of Thlatar (4d6) (+2,+3) [4,+0] (+4)
    It must be wielded two-handed.  It 
    increases your wisdom by 4.  It does extra damage from electricity.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is a great bane of demons.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 33 of Mirkwood.
e) Zizzo, Last of the Yeeks's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Zizzo, Last of the Yeeks on level 27 of
    Mirkwood.




Chatter

TheFury: Sorry about putting in the wrong spot.

NeilStevens: Don't worry about it. Wikis are supposed to be edited, heh. Please don't delete the character sheet category below, though.

TheFury: Grrr. Stupid Great Unclean Ones. I got three of them for a princess quest, but one of the remaining bunch got me.


CategoryCharacterSheet

TheFury/The Berserker (last edited 2005-07-15 23:16:21 by cpe-24-164-170-156)