[Fury 2.1.0 Character Sheet]
Name : The Fury LIV Age 21 STR: 40
Sex : Male Height 66 INT: 3
Race : RohanKnight Barbarian Weight 73 WIS: 3
Class : Berserker Social Class 1 DEX: 39
Body : Player CON: 39
God : Nobody CHR: 18
+ To Melee Hit 121 Level 41 Max Death Points 117
+ To Melee Damage 74 Experience 4538357 Cur Death Points -17
+ To Ranged Hit 67 Max Exp 4538357 Max SP (Mana) 0
+ To Ranged Damage 0 Exp to Adv. 4575000 Cur SP (Mana) 0
AC 41+72 Gold 555761
(Miscellaneous Abilities)
Fighting : Legendary[80]Perception : Very Good Blows/Round: 13
Bows/Throw : Legendary[12]Searching : Very Good Shots/Round: 1
Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 91d4+962
Stealth : Fair Magic Device: Bad Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have blue
eyes, straight red hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 53 (2650')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 26 (1300')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Your body was a Player.
You have defeated 4685 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 51 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 48th Yavie of the 2890th year of the third age.
Your adventure lasted 5 days.
Your Attributes:
You are dead, killed by a Great unclean one on level 53 of Barad-Dur.
You can spit acid.
You can breath fire.
Your gaze is hypnotic.
You are telekinetic.
You can mind blast your enemies.
You can drain life from a foe.
You can teleport yourself short distances.
You can switch locations with another being.
You can emit bright light.
You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You can embolden yourself.
You can destroy walls.
You can use rohir powers.
You are able to recall to and from dungeons by will.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Corruption list:
Dark Maia Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Blink:
You can teleport yourself short distances (10 squares).
Level=3, Cost=3, Stat=WIS, Difficulty=12
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Resist Elements:
You can harden yourself to the ravages of the elements.
Level dependant chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Skills (points left: 0)
- Combat 45.757 [1.100]
- Weaponmastery 45.623 [1.350]
- Hafted-mastery 45.550 [1.000]
. Stunning-blows 28.300 [0.300]
. Archery 01.000 [0.300]
. Barehand-combat 01.000 [0.400]
. Antimagic 47.500 [0.750]
- Sneakiness 01.700 [0.400]
. Stealth -8.000 [0.000]
. Disarming 02.000 [0.300]
. Stealing 01.000 [0.300]
. Spirituality 02.500 [0.000]
- Monster-lore 00.900 [0.900]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.300 [0.400]
. First-aid 02.800 [0.600]
Abilities
* All-Around Attack
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
* Whirlwind
[Fates]
You are fated to find a Rune [Holding] on level 7.
[Character Equipment]
a) a Great Hammer of Extra Attacks (7d4) (+9,+12) (+3 attacks)
It increases your attack speed by 3.
You found it in the remains of a Mature blue dragon on level 49 of
Barad-Dur.
d) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is
being worn. It grants you the power of remove fear if it is being
worn. It increases your charisma, stealth, infravision, ability to
tunnel and luck by 2. It sustains your charisma. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Malekith the Accursed on level 46 of
Barad-Dur.
e) a Ring of Speed (+7)
f) The Ring 'Iliach' (+4 to searching)
It increases your dexterity, charisma and searching by 4.
It makes you invisible. It sustains your strength, intelligence,
wisdom and constitution. It makes you completely fearless. It
provides resistance to dark, blindness, sound and chaos. It allows
you to levitate. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 42 of Barad-Dur.
k) a Dazzling Amulet of Sustenance
It grants
you the power of illuminate if it is being worn. It provides light
(radius 3) forever. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to life
draining and light. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold and light. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
o) The Mumak Hide of Marnos [1,+0]
It sustains your wisdom. It provides
resistance to dark, confusion, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak on level 30 of Mirkwood.
p) (nothing)
s) The Steel Helm 'Ainwe' [6,+6]
It provides resistance
to fire, poison, light, blindness and sound. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 41 of Barad-Dur.
u) a Set of Leather Gloves of Slaying (+6,+5) [1,-1]
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Vermicious Knid on level 42 of Barad-Dur.
z) (nothing)
{) (nothing)
|) a Magical Orcish Pick (+2)
[Character Inventory]
a) 10 Rations of Cram
b) 5 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) 2 Potions of Healing
f) a Potion of *Healing*
g) a Potion of Self Knowledge
h) The Ring of Power of Uvatha the Horseman (+2)
It increases your strength and wisdom by 2. It makes you invisible.
It sustains your strength, intelligence and charisma. It provides
resistance to blindness. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
i) an Amulet of Reflection
j) a Partial Plate Armour of Resist Acid (-3 to accuracy) [22,+8]
k) a Buckler of Resist Acid [1,+3]
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Potion of Cure Serious Insanity
b) a Potion of Cure Critical Insanity
c) a Potion of Restore Strength
d) 3 Potions of Restore Dexterity
e) a Potion of Restore Constitution
f) The Ring of Tollin (+3) {cursed}
It increases your strength and intelligence by 3. It sustains your
intelligence. It speeds your regenerative powers. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
g) a Dazzling Ring of Levitation
h) a Ring of Nether Resistance
i) a Ring of Invisibility
j) a Lucky Amulet of Brilliance (+8)
It
provides light (radius 1) forever. It increases your intelligence,
wisdom and luck by 8. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 49 of
Barad-Dur.
k) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Warp drake on level 51 of Barad-Dur.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Robin Hood, the Outlaw on level 14 of
Mirkwood.
m) The Rusty Chain Mail of Aennion (-44,-6) [14,-5](20%)
It increases your hit points by 20%. It provides resistance
to life draining, cold, dark, shards, nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
n) a Robe of the Fools (-5,-1) [2,-14](-40%) {cursed}
It decreases your hit points by 40%. It is heavily cursed. It
can re-curse itself.
You found it in the remains of a Stone troll in the town of Bree .
o) The Hatchet of the Night (2d6) (+24,+10) (+4)
It
can be activated for vampiric drain (3*100) every 250 turns if it is
being worn. It increases your dexterity and stealth by 4. It drains
life from your foes. It is a great bane of undead. It provides
resistance to dark. It allows you to see invisible monsters. It
drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Dagger of Rilia (2d4) (+4,+3)
It can be activated
for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn.
It poisons your foes. It is especially deadly against orcs. It
provides resistance to poison and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
It provides light (radius 1) forever.
It increases your searching by 1. It does extra damage from fire. It
is especially deadly against orcs. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides resistance
to fire and light. It allows you to sense the presence of orcs. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength,
constitution and attack speed by 2. It produces chaotic effects. It
drains life from your foes. It provides immunity to paralysis. It
provides resistance to life draining, confusion, nether, nexus and
chaos. It prevents teleportation. It drains experience. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 51 of Barad-Dur.
s) a Lucerne Hammer of Slay Maia (4d5) (+4,+7)
It can be wielded two-handed. It strikes at demons with holy wrath.
It was given to you as a reward.
t) a Great Hammer (*Defender*) (7d4) (+7,+7) [+12] (+3 to stealth)
It increases your wisdom, dexterity,
constitution and stealth by 3. It sustains your wisdom and dexterity.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to life draining, acid, electricity, fire, cold
, poison, dark and confusion. It allows you to levitate. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Parchment - Map of Thror
[Home Inventory - Caras Galadhon ]
a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever.
It decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 32 of Mirkwood.
b) a Potion of Cure Light Insanity
c) a Potion of Restore Intelligence
d) a Potion of Restore Wisdom
e) a Potion of Restore Constitution
f) a Ring of Protection [+14]
g) a Ring of Damage (+10)
h) a Ring of Slaying (+5,+6)
i) The Necklace of Girion [10,+0] (+5)
It can be
activated for grow mushrooms every 50+d50 turns if it is being worn.
It increases your charisma by 5. It sustains your charisma. It
provides resistance to poison and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
j) The Anchor of Space-Time
It provides light (radius 2) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if
it is being worn. It provides light (radius 3) forever. It increases
your searching and infravision by 1. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear
in every direction if it is being worn. It provides light (radius 1)
forever. It increases your strength by 2. It sustains your strength.
It makes you completely fearless. It allows you to sense the presence
of trolls. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity
and speed by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, poison, confusion and
sound. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and
searching by 4. It provides resistance to acid, electricity, fire,
cold and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Greater magic mushroom were-quylthulg
on level 27 of Mirkwood.
o) a Cord Armour of the Maiar [6,+16]
It grants you the power of berserk if it is
being worn. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to sense the presence of trolls,
giants and evil beings. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Short Sword 'Sting' (E:0, L:0) (1d7) (+7,+8) (+2 to speed)
It provides light
(radius 1) forever. It increases your strength, dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against orcs. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to light and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, spiders and undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light
(radius 1) forever. It decreases your intelligence, dexterity and
infravision by 2. It does extra damage from fire. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It strikes at demons with holy wrath. It is especially deadly against
natural creatures. It provides resistance to fire and light. It
allows you to sense the presence of spiders and demons. It speeds
your regenerative powers. It drains life. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 40 of Barad-Dur.
s) a Mace of Unmagic (3d4) (+10,+7)
It can be wielded two-handed. It generates an antimagic field.
It was given to you as a reward.
t) The Key of Thorin
[The Museum Inventory - Bree ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It provides resistance to acid, electricity, fire,
cold, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Young black dragon on level 48 of
Barad-Dur.
b) The Hard Leather Cap 'Girinwe' [2,+2] {cursed}
It sustains your strength. It provides resistance to
blindness. It allows you to see invisible monsters. It prevents
teleportation. It aggravates nearby creatures. It fills you with the
Black Breath. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
c) 10 Lugdush, the Uruk's raw meats
[The Museum Inventory - Caras Galadhon ]
a) The Iron Helm of Gilwe [5,-3] {cursed}
It provides resistance to cold and
nether. It induces random teleportation. It is heavily cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Hagen, son of Alberich on level 31 of
Mirkwood.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect
orcs every 10 turns if it is being worn. It increases your dexterity
and searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It increases your dexterity, charisma
and stealth by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs and trolls. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Lance of Thlatar (4d6) (+2,+3) [4,+0] (+4)
It must be wielded two-handed. It
increases your wisdom by 4. It does extra damage from electricity.
It produces chaotic effects. It is especially deadly against orcs.
It is a great bane of demons. It is especially deadly against natural
creatures. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Barney the Dinosaur on level 33 of Mirkwood.
e) Zizzo, Last of the Yeeks's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Zizzo, Last of the Yeeks on level 27 of
Mirkwood.
Chatter
TheFury: Sorry about putting in the wrong spot.
NeilStevens: Don't worry about it. Wikis are supposed to be edited, heh. Please don't delete the character sheet category below, though.
TheFury: Grrr. Stupid Great Unclean Ones. I got three of them for a princess quest, but one of the remaining bunch got me.
Oddly, the Berserker class seems to have undead form. Has anyone else, using FuryMod, gotten undead form upon death?
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