Description

This page is a container for self notes, ideas and such things. Some of this will not be well formatted, just a line of text to make me remember. I plan to move the "finished" ideas and research to the page they belong to.

Ideas

Ideas for the game, grouped by branch. It can be interesting for devs, module devs and the curious type.

For 2.x

Better geomancers

More attacks with bare hands for MICI

For 3.x

Possessor attacks with limbs - some prework needed before 300 goes to gold.

tetancle { "attack" = 1 "weapon" = 0 "gloves" = 0 "shield" = 1 etc. }

Research

Here are the (spoily) facts I found out by inspecting the code. Wiki admins please help me with this.

Recharge

RECHARGE modifier is a "flag" on the item, to make it safe from the bad side effects of recharging. It is usually on artifacts. In a few words, items with this modifier will never fail to be recharged and will remain identified after recharging. Example: wand of digging of Thrain.

"Plenty" wands/staves will increase the original pval, but sadly it has no effect about recharging.

This is the list of various Recharge strengths what you get when using this method to recharge your rods/wands/staves. All methods use the recharge function, explained below.

Recharged wands/staves won't be combined with not recharged ones.

Alchemists can't extract essences from already recharged wands (by the methods mentioned before) but they can recharge the original wands unlimited using essences.

The recharge function:

RR is the calling argument. It means that the above-mentioned power is used as recharge strength in this function.

Rods:

Wands/staves (Sticks)

Failure: Artifacts will be drained instead of destroyed.

For normal items

Here will be the rod/stick levels.

Realms: (for sentients and random arts)

Prices:

Workings: There are three possibilities with equal chances every time when the weapon gets a level:

The second is the only case when the weapon collects points to spend. It can gain only one of those realms it has enough points to buy, so Magic and Antimagic realms are very rare. (It is very unlikely that the weapon collects 10 points without spending them for a cheaper realm, and the success is not granted even if it has the points to buy the expensive realm)

Chatter

MayLith: Whatcha need?

MayLith: General question: recharge rate is listed in what units? Game turns? Or???

MayLith: I didn't realize you could recharge more than one staff at a time -- never tried it, since staves do not stack. Do all the staves have to be the same kind?

What is really sad in my view that there is no case when your success is guaranteed. I'd say that you should be able to successfully recharge an empty wand. In this case, the success formula could be like this:  random( (100 + RR - stick level)  / 8 ) >= stick Pval / N 

VagaBond: Is it final? MayLith and MM please check this, and find a place if it is final . (or good enough)

VagaBond/Drafts (last edited 2004-11-11 11:49:39 by VagaBond)