Introduction
Terac is a new fashioned paladin. Master of weapons and mind, he is the ruler of the underground. At least he likes to think this, even against the fact that he had to run for his life sometimes. But he is a great collector of daggers.. Check the inventory.
Chatter
Character Sheet
[ToME 2.3.0(CVS) Character Sheet]
Name : Terac Age 22 STR: 23
Sex : Neuter Height 60 INT: 14
Race : RohanKnight Weight 76 WIS: 20
Class : Paladin Social Class 1 DEX: 26
Body : Player CON: 22
God : Tulkas CHR: 14
+ To Melee Hit 27 Level 26 Max Hit Points 239
+ To Melee Damage 31 Experience 48580 Cur Hit Points 239
+ To Ranged Hit 12 Max Exp 48580 Max SP (Mana) 56
+ To Ranged Damage 0 Exp to Adv. 60000 Cur SP (Mana) 56
AC 27+60 Gold 256838 Piety 1670
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Very Bad Blows/Round: 4
Bows/Throw : Good Searching : Very Bad Shots/Round: 1
Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 4d4+124
Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have
blue-gray eyes, wavy brown hair, and a fair complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently on level 29 of The Sandworm lair.
You have defeated 1681 enemies.
You saved 5 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 51st Yavie of the 2890th year of the third age.
You have been adventuring for 8 days.
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Add Int : ...3............
Add Dex : ....2.3.........
Add Chr : .........5......
Add Tun.. : ..............2.
Add Speed : ......3........+
Slay Evil : +...............
Slay Und. : +...............
Elec Brand: +...............
Fire Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+......+.....
Sust Chr : +...............
Invisible : +..+............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...........+....
Res Acid : ..+...+.........
Res Elec : +...............
Res Fire : +..........+....
Res Cold : +...............
Res Pois : ....+...........
Res Fear : ...........+....
Res Lite : ..........++....
Res Dark : ...........+....
Res Blind : ...+............
Res Conf : ................
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ...+............
Res Chaos : ................
Res Disen : +...............
Aura Fire : +...............
Levitate : ...+............
Lite : ..........+.....
See Invis : .........+......
Digestion : .........+......
Regen : .........+......
Activate : +.+.+.....+.....
Hvy Curse : .........+......
Sentient : +...............
Troll.ESP : +...............
Demon.ESP : .........+......
Skills (points left: 0)
- Combat 25.600 [0.800]
. Weaponmastery 30.100 [1.000]
. Archery 00.500 [0.000]
. Barehand-combat 00.000 [0.900]
- Sneakiness 01.640 [0.900]
. Stealth 00.000 [0.400]
. Disarming 03.400 [0.400]
- Magic 09.244 [0.900]
. Magic-Device 30.900 [1.050]
. Spell-power 00.000 [0.600]
- Spirituality 13.700 [1.000]
. Prayer 30.400 [1.400]
. Mindcraft 30.600 [0.600]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Perfect casting
[Character Equipment]
a) The Dagger 'Dethanc' (E:13298, L:20) (1d4) (+15,+11)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity and fire. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It makes you invisible. It sustains your charisma. It
provides resistance to electricity, fire, cold and disenchantment. It
allows you to sense the presence of trolls. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Swordsman on level 15 of Orc Cave.
d) a Light Crossbow (x3) (+0,+0)
e) a Ring of Acid [+12]
It
can be activated for ball of acid and resist acid every 50+d50 turns
if it is being worn. It provides resistance to acid. It cannot be
harmed by acid.
You bought it from the Black Market.
f) The Ring of Nenya (+3)
It can be used to store a spell.
It increases your intelligence by 3. It makes you invisible. It
sustains your constitution. It provides resistance to blindness and
nexus. It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 26 of The Sandworm lair.
k) an Amulet of the Serpents [+2] (+2)
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) a Fur Cloak [3,+4]
p) a Large Leather Shield [4,+5]
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It provides light
(radius 2) forever. It decreases your charisma by 5. It allows you
to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It
can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Radir [6,+10]
It makes you
completely fearless. It provides resistance to life draining, fire,
light and dark. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) 20 Bolts (1d5) (+0,+0)
|) a Gnomish Shovel (+2) {kell}
[Character Inventory]
a) a War Tome of Tulkas {50% off}
b) a Fireproof Forest Tome of Yavanna
c) 29 Potions of Cure Critical Wounds
d) 6 Scrolls of Teleportation
e) 6 Scrolls of Word of Recall {!*}
f) 2 Scrolls of Identify {@r4!k!s!v!d}
g) 11 Scrolls of Satisfy Hunger {@r0!k!s!v!d}
h) a Silver Rod of Illumination (100/100) {@z2}
i) 7 Wands of Noxious Cloud[1|25] (16 charges)
j) a Wand of Essence of Speed[1|11] (4 charges)
k) 4 Elemental Daggers (1d4) (+7,+5)
l) 4 Daggers of Aman (1d4) (+3,+6) [+4] (+2)
m) 4 Daggers of *Slay Undead* (1d4) (+4,+8) (+1)
n) 4 Daggers of *Slay Giant* (1d4) (+11,+8) (+1)
o) 4 Daggers of *Slay Orc* (1d4) (+6,+8) (+1)
p) 4 Daggers of Life (1d4) (+14,+9)(20%)
q) 4 Daggers of Life (1d4) (+11,+8)(20%)
r) 4 Venomous Daggers (1d4) (+8,+6)
s) 4 Daggers of Slay Evil (1d4) (+8,+8)
t) 4 Daggers of Slay Evil (1d4) (+5,+6)
u) 4 Daggers of Slay Undead (1d4) (+6,+5)
v) 4 Daggers (1d4) (+2,+2)
w) 69 Empty Bottles
[Home Inventory - Bree ]
a) a Spellbook of Divine Aim
b) 10 Potions of Cure Serious Insanity
c) 6 Potions of Cure Critical Insanity
d) 6 Potions of Berserk Strength
e) 2 Potions of Healing
f) a Potion of Life
g) 10 Potions of Enlightenment
h) 2 Scrolls of Teleport Level
i) a Moonstone Rod of Nothing (75/75)
j) a Wand of Ice Storm[1|32] of Plenty (11 charges)
k) a Staff of Mana[1|26] (5 charges)
l) a Ring of Cold Resistance
It provides resistance to cold.
It cannot be harmed by cold.
You bought it from the Magic shop.
m) a Ring of See Invisible {kell}
It allows you to see invisible
monsters.
You bought it from the Jewelry Shop.
n) a Ring of Fear Resistance
o) a Ring of Invisibility
It makes you invisible.
You bought it from the Black Market.
p) The Anchor of Space-Time
q) The Pair of Soft Leather Boots 'Gonwen' [2,+7]
It provides immunity to paralysis.
It provides resistance to light and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
s) a Large steel chest (Chaos Bolt Trap)
[Home Inventory - Lothlorien ]
a) a Staff of Healing[3|23] of Plenty (9 charges)
b) a Staff of Healing[2|20] (5 charges)
c) a Staff of Identify[5|25] (14 charges)
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 16 of Orc Cave.
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