Well, this would be a section useful for module developers.
I was just going through v_info.txt, and realised that it would be nice if there could be somewhere (the wiki is an appropriate place) to find what all of the chars represent in the v_info.txt files.
In ToME 2.x, the function build_vault() in generate.c builds a vault. The first pass builds the features of the vault:
do nothing
%
granite wall (outer)
#
granite wall (inner) (diggable)
X
permanent wall (inner)
G
glass wall
I
illusion wall
+
secret door
*
treasure (75%) or trap (25%)
^
trap
other
a typical floor tile is used
The second pass put monsters and objects in the vault:
do nothing
&
monster ( 5 levels OOD)
@
monster (11 levels OOD)
9
monster ( 9 levels OOD) and treasure ( 7 levels OOD)
8
monster (40 levels OOD) and treasure (20 levels OOD)
,
monster ( 3 levels OOD) with a 50% chance and/or treasure (7 levels OOD) with a 50% chance
A
treasure (12 levels OOD)
0 - 7
void jumpgates (in pairs)
Old ZAngband characters (should not be used):
p
start of the pattern
a
pattern 1
b
pattern 2
c
pattern 3
d
pattern 4
P
end of the pattern
B
pattern xtra 1
Also things in the p_info files. What does each of the sections mean etc. I had a look at unangband's files to know what each of those numbers represent.
I thought about spoilers... but it's not really spoilers. It's like technical support / information.
-- ReenenLaurie 2004-08-17 09:02:04
ToME Wiki