Firinohtar is a quenya word for "Dead Warrior". My plan is to make him a Void-diver - and I think it may work. He seems to be the most powerful character I ever played and this is way before getting Grond (which hopefully will serve to defeat denizens of the Void). For a long time Mormegil's traits are only things that put Firinohtar's welfare to danger. I play with 63 random quests (despite what dump says) - for 2 purposes - I can't get skills at sufficient levels without lost sword quests, and random quests serve as measurement of power. Unfortunately, I was forced out of Crypt due to almost all sanity blasted by Beholder Hive-Mother (one of 20! (FF) ) while paralysed.

Anyway, I'd appreciate any advice, esp. for equipment. I removed home inventories (too long) from this dump, but you can assume that I can grab any fixed artifact to use.

Update: very nice vault netted me Nevrast, Thror, Gimli, which finally solved my problem "where to find good tools" - vaults in mainline dungeons are the answer. Oh, and this Mouse Fur of Air was there too :D Guess no more skipping downs, mirkwood & mordor. I got my revenge on beholder hive-mothers (even twice - RNG tries to get me, but it has snowball's chance in nether realm). Mormegil happily sliced some nasty uniques - though from the top of the list (level 80+) only Pazuzu and Tarrasque won't appear anymore. On to equipment: Mormy is too deadly to myself - I rely now more on DSoW. I think I should carry Vampiric one for normal monsters, Mormy for toughies & Westernesse for Nazgul. I have new ring - more damage, less hits. I don't know if it's better choice than my previous (+6,+14). I missed my first GWoP half the time (it fell in 6 turns anyway, so it ain't bad). Palantir of Orthanc went in instead of Arkenstone - wow, I don't use Arkenstone! Telepathy is a must and now I can wear Elessar whole time, as well as regaining flying from boomerang. These new Machine boots are cool. I can't wait for 3.0.0, they will absolutely rock! All in all, my equipment is decent, I have covered everything but reflection and some fancy rare powers like precognition. Nice!

Oh, and I have a 'theme song' for this character - "Killer Of Giants" by Ozzy Osbourne. It seems proper for a 28-inch high guy ;-)

MayLith : I have never played an Unbeliever, so I have no idea what to suggest -- but best of luck to you! :)

ZV: thanks! I have got the win! Hurray! Not that I didn't expect this. Sauron went down effortlessly around 8 times before dropping the Ring and 1 time after :) Morgy was sliced at first try. Now, with Grond, nothing on Middle-Earth can stop me. The most resilient monsters survive first round. I've hunted some Ringwraiths (and due to mysteriously losing Dark Sword of Westernesse, I had to punch Hormuarath to death), though 3 still escaped my wrath - Ren, Ji Indur and last but not least, Witch King. After they're dead I only need to stock some more power and launch into the Void. I hope Firinohtar won't get eaten there.

ZV: Melkor finally was a match for Firinohtar. The Void was quite easy - I could survive no matter the circumstances (except for Melkor's presence, that is). nether realm is another matter. I felt like a lost soul there. Some monsters were able to singlehandedly slice my poor character into pieces. Many, many retreats, stair scumming and all-powerful Grond sufficed to get through and kill the Wimp, oh, I mean Tikki in four rounds. Long time later, when Firinohtar crept out from Nether Realm to now all-friendly Void, I thought nothing can be worse. I'm not sure I could be escaping Morgoth's attacks, heal sanity and strike him back, destroying other monsters in the way and wear him down enough. Anyway, I had lots of fun playing this character. Not that particularly anti-magic was so cool, but my style has improved. And great ToME improved too :)

  [ToME 2.3.0(CVS) Character Dump] 

 Name  : Firinohtar             Age                 88       STR!     39       
 Sex   : Neuter                 Height              28       Int!      3      8
 Race  : Zombie RohanKnight     Weight              79       Wis!     13     14
 Class : Unbeliever             Social Class         1       DEX!     31       
 Body  : Player                                              Con!     35     36
 God   : Nobody                                              Chr!     22     23
                                                                               
 + To Melee Hit         206 Level             50    Max Hit Points      1198   
 + To Melee Damage      143 Experience  37205484    Cur Hit Points      1011   
 + To Ranged Hit        133 Max Exp     37205484    Max SP (Mana)         18   
 + To Ranged Damage      28 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                 28+75 Gold        12527324                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[135Perception  : Excellent    Blows/Round:  12        
 Bows/Throw  : Legendary[55]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Very Bad     Mel.dmg/Rnd:  108d9+1716
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 170 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 122 (6100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 48 (2400')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 56 (2800')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You were disguised as a Abomination.
 You have defeated 13121 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 86 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
// ? I disagree. I was driven insane by Melkor himself.
You can teleport at will.
You can cast magic missiles.
You aggravate monsters.
Your position is very uncertain.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

Skills (points left: 0)
 - Combat                                        46.128 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               25.200 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              50.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              03.300 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    06.500 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            02.000 [0.900]
 . Spirituality                                  01.300 [0.400]
 - Monster-lore                                  01.500 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:5211122, L:43) (9d9) (+59,+37) [+10] (+5) {@w1}
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma and ability to tunnel by 5.  It
    does extra damage from acid and fire.  It poisons your foes.  It
    drains life from your foes.  It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {@w3}
    It is part of the
    trinity of the ultimate weapons.  It increases your dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Halandun (+3 to speed) {100% off}
    It increases your constitution, speed and attack
    speed by 3.  It sustains your constitution.  It provides resistance to 
    cold, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Cat Lord on level 62 of Mordor.
m) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Rhino Hide Armour of Belvor (-1 to accuracy) [8,+10]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity, fire and cold.  It provides resistance to poison, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+17] (+7 to stealth)
    It increases your 
    stealth, searching and luck by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 53 of Mordor.
p) (nothing)
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel
     and speed by 3.  It provides resistance to confusion, shards and 
    chaos.  It allows you to sense the presence of non-living things.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your 
    searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) The Hand of Vecna {!! mass geno @A7}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Sorcerer on level 65 of Mordor.
b) 10 Sprigs of Athelas {100% off}
    
c) 75 Potions of Cure Insanity {@q0}
    
d) 57 Potions of Healing {@q1}
    
e) 25 Potions of *Healing* {@q4}
    
f) 10 Potions of Life {@q7}
    
g) 8 Potions of Restore Life Levels {@q3}
    
h) 12 Potions of Enlightenment {@q9}
    
i) 80 Scrolls of Teleportation {@r5}
    
j) 14 Scrolls of *Identify* {100% off}
    
k) 10 Scrolls of *Remove Curse* {100% off}
    
l) 55 Scrolls of Satisfy Hunger {@r2}
    
m) 38 Scrolls of *Destruction* {@r3}
    
n) 24 Scrolls of Genocide {@r8}
    
o) 22 Scrolls of Mass Genocide {@r9}
    
p) The Ring 'Thantum' (+22 to damage) (+1)
    It 
    increases your intelligence, dexterity, constitution and stealth by 1.
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 90 of Angband.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
r) a Mouse Fur of Air [1,+12]
    It allows you
    to breathe without air.  
    You found it lying in a vault on level 71 of Angband.
s) The Small Metal Shield of Thorin [3,+25] (+4) {@w2@t1}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
t) The Iron Helm of Knowledge [6,+20] (-6) {@w7}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
u) The Steel Helm of Hammerhand [6,+20] (+3) {@w7}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) a Vampiric Dark Sword (3d7) (+0,+0)(20%) {@w1}
    It generates an antimagic field.  It increases your hit points
     by 20%.  It drains life from your foes.  It provides resistance to 
    life draining.  
    You found it in the remains of a Dreadmaster on level 51 of Mordor.
w) a Small Metal Boomerang of the Thunderlords (3d4) (+11,+16) (+1 to searching) {
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.


CategoryCharacterSheet

ZasVid/Firinohtar (last edited 2004-09-19 10:37:06 by ZasVid)