Introduction

This is it. The Last Yeek I intend to play. Not only that, I intend it to be my first ultimate winner. Yeek Hermit Sorceror. Ironman rooms.

Well, at least the last class of yeeks I intend to play, because I already killed off several, all stupidly in the very same vault they've collected all their Tomes. No character sheet yet - for now I'm taking a break from the Last One, to see how sorcery works when you don't die on the first hit (or second, if you're lucky) - see my Troll Sorceror.

Yeek skill strategy file: Max Sorcery, Spellpower, Magic. Necromancy @ 30 + Undead Form. Udun @ 10. Rest to be pumped into Spirituality.

Update: Apparently, Troll's experience helped me to get The Last Yeek to another stage of his life (or, at times, undeath). A more promising stage.

Thoughts:

UPDATE: The Last Yeek is on a roll! Incredible amount of HP for such a weakling, thanks to a lot of +CON items. Some nice finds, including Golden Crown of Gondor, which randomly gained TELEPATHY! :) I didn't even know it's possible, all I ever got were some random resists. Another great stroke of luck in Feagwath dropping the One. I won't need to step foot in Angband unless necessary. Cool.

It's about time to change my Wizardry staff to Forochel and get hitpoints from Gondolin invasion quest - and then, Mt. Doom. I do not expect too much trouble there (Shake and Recall should make sure of it). I don't know yet who to worship after destroying the Ring. Eru's bonus mana and relatively easy piety gain would be cool, but Tulkas with +3 STR and CON could be more useful. Decisions, decisions.

UPDATE: Decided on Eru, because I noticed that I will have max STR and CON anyway. Running in circles for him is *much* less annoying with Inertia-controlled Ent's Potion. Not much to say about battles, except when Marda manastormed me down from full hp to dead. Undead form saved the Last One's skin, but the experience taught me to fight passively, but safely - ie. turning on passive damage spells, like firewall, fiery shield, ice storm, thunderstorm and following it with Disruption Shield, so any instakill capable enemy will be slowly dwindling on this defenses. Occassional break through the shield fixed with the spellbinder-teleport-rebuff-return combo. Worked on Morgoth quite well (even if the fight was a bit long).

There's not much to do before void diving now. Nameless produced Gauntlets of Eol and vaults on the bottom of Angband contained much sought-for Vilya and almost-as-good-as-sought-for-Elven Shadow Cloak of Air. Only one important unique managed to dodge me so far - the Blind Nazgul. I'll now do some stocking and look for some missing artifacts (I sure like to collect these, but also few useful ones escaped me for now - Potion of Learning, Blood of Life, Rod Tip of Home Summoning) and then we'll see whether The Yeek can handle the spirit of Melkor.

Chatter

LordDimwit: Cool, good luck! Perhaps this will put the yeek madness to rest for a little while :). You might be interested in my own Yeek Hermit ultimate-winner (http://angband.oook.cz/ladder-show.php?id=2557). It's on an older version of ToME, but a lot of the same might apply here. I think that Necromancy for Undead form is pretty essential, for example...

NeilStevens: If you want this to be your LAST you should turn maximize off, heh.

Character Sheet

  [ToME 2.3.3 Character Sheet]

 Name  : The Last Yeek          Age                 12       STR!     40       
 Sex   : Neuter                 Height              33       INT!     40       
 Race  : Yeek Hermit            Weight              26       WIS!     40       
 Class : Sorceror               Social Class        36       DEX:     25       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit          14 Level             50    Hit Points      475/   475 
 + To Melee Damage       -1 Experience  15191562    Spell Points   2612/  2612 
 + To Ranged Hit         39 Max Exp     15191562    Sanity          724/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                53827 
   AC                27+133 Gold         1509160    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d4-4    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          well-liked child.  You have blue-gray eyes, curly red hair,          
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 51 (2550')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 6448 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed Ruler.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....43.3.66.            
        Add Int   : 3..32342..3.....            
        Add Wis   : 3..323.2.3.....+            
        Add Dex   : .4.3............            
        Add Con   : .493..4.43.3....            
        Add Chr   : ...3.3.2........            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : ......42........            
        Add Sear. : ..............6.            
        Add Infra : 3.............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..93..42.3.3....            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Sust Str  : ..++............            
        Sust Int  : +.+.+...........            
        Sust Wis  : +...+...........            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : .....+.+........            
        Mul life  : ...............+            
        Sens Fire : +...............            
        Reflect   : ......+.........            
        Free Act  : ...+....+.+.....            
        Hold Life : ...++...........            
        Imm Acid  : ......++*.....+.            
        Imm Elec  : ...*..+..++.....            
        Imm Fire  : ......*+.+......            
        Imm Cold  : *.....++.+......            
        Res Pois  : ...+...+..+.....            
        Res Fear  : ...........+....            
        Res Light : ..+......+......            
        Res Dark  : ..........+...+.            
        Res Blind : +....+...+......            
        Res Conf  : ........++......            
        Res Sound : ........++......            
        Res Shard : ........+.......            
        Res Neth  : .+..............            
        Res Nexus : ......+.........            
        Res Chaos : ........++......            
        Res Disen : ..++.......+..+.            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ...+......+.....            
        Lite      : ....+....+......            
        See Invis : +..+.....+......            
        Digestion : ..+++...........            
        Regen     : ...++....+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+...+.++...+.            
        Cursed    : +......+.+......            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : ...........+..+.            
        Orc.ESP   : ........+.....+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 11)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 10.000 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  21.000 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-7,-5)(60%) (+3 to infravision) {cursed}
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
e) The Ring of Redhre (+9)
    It increases your 
    constitution and speed by 9.  It sustains your strength and 
    intelligence.  It provides resistance to light and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and poison.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3) {cursed}
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It provides resistance to electricity, 
    fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
z) (nothing)
{) The Seeker Bolt of Ciryon (4d5) (+21,+19) (+6)
    
    It increases your strength by 6.  It does extra damage from acid and 
    electricity.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!v!k!k!k@m7}
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 32 of A
    lost temple.
b) a Fireproof Tome of the Eternal Flame {!d!v!k@m1}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {!d!v!k@m2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!d!v!k@m3}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!d!v!k@m4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!d!v!k@m5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!d!v!k@m9}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {!d!v!k@m6}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time {!d!v!k@m8}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!d!v!k@m0}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!d!v!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) a Fireproof Unholy Tome of the Hellflame {!d!v!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Golden Rod of the Istari of Nothing (250/250)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy {!d!v!k!k!k@m7}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {!d!v!k@m1}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {!d!v!k@m2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth {!d!v!k@m3}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {!d!v!k@m4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation {!d!v!k@m5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree {!d!v!k@m9}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) 2 Fireproof Tomes of Knowledge {!d!v!k@m6}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time {!d!v!k@m8}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) 2 Fireproof Tomes of Meta Spells {!d!v!k@m0}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) 2 Fireproof Tomes of the Mind {!d!v!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) 2 Fireproof Unholy Tomes of the Hellflame {!d!v!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
n) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) Khim, Son of Mim's corpse
p) Ugluk, the Uruk's corpse
q) The Lernaean Hydra's corpse


  [Home Inventory - Gondolin ]

a) Eol, the Dark Elf's corpse
b) Ulik the Troll's corpse


  [Home Inventory - Lothlorien ]

a) 9 Sprigs of Athelas
b) a Potion of Cure Insanity
c) 15 Potions of Restore Mana
d) The Crumpled Scroll of Mass Resurrection
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 105 of Angband.
g) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 49 of The
    Sacred Land Of Mountains.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
i) The Hard Leather Armour of Halamar (-65,-12) [6,+19](40%)
    It increases
     your hit points by 40%.  It sustains your dexterity.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to acid, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Angband.
j) The Cloak of Lothadend [1,+10]
    It sustains your 
    strength.  It provides immunity to electricity and fire.  It makes you
    completely fearless.  It provides resistance to light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) a Shadow Cloak of Air [6,+23] (+1 to stealth)
l) The Large Metal Shield of Sindar [5,+9]
    It
    sustains your wisdom, dexterity and charisma.  It provides immunity to 
    electricity.  It provides resistance to acid, fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
o) The Steel Helm 'Lebohaum' [20,+80]
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity
    to paralysis.  It allows you to sense the presence of dragons.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of A lost temple.
q) a Light Crossbow (x3) (+0,+0) {!}
r) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Mount Doom.
s) a Mage Staff of Power (1d4) (-16,+4) (+11)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 11.  
    You found it lying in a vault on level 24 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]
// snip for now


CategoryCharacterSheet

ZasVid/The Last Yeek (last edited 2006-08-22 20:23:59 by ZasVid)