My characters: http://angband.oook.cz/ladder-browse.php?v=ToME&r=&c=&n=&e=amaurea&s=0 Some of these are dead, but I forgot to do a char dump when they did. Some I have lost interest in. Baal is still alive, and may win.
I help with some ToME3 work:
monster memory: pretty much finished
damage types: I have rewritten some of the C code to work with the memory and support stacking and allow explicit resists of everything. I am thinking of how to best move them all to lua.
traps: I have converted some traps to ToME3, but the memory work has distracted me from this. The finished trap types are ball traps, bolt traps, missile traps(?), stat traps, summon traps, meta-traps, speed drain and various others. To do: Explosive device, item manipulation traps, piety traps, sex traps, trap door, size traps, hallucination traps, summon fast quylthulg trap.
I also compile NightlyBuilds from the CVS for the windows users among us. I would like to add nightly compiles for other platforms where most users can't compile things themselves (unix users don't need nightly compiles), like the older MacOS versions, so if people find a suitable gcc crosscompiler library for another platform I will be happy to use it.
I can be most easily contacted at #tome on IRC.
Things that must be changed to allow negative skills (lua not checked):
- get_skill_scale: change unsigned to signed
- stealing chance: division by zero. cmd2.c 3937
alchemy gives empty bottles and scrolls: check skill > 0. cmd6 1471 1911
- spell info: negative dice rolls and ranges: cmd7.c 37-72 95-107 1708-1720
- hp_player: does nothing when hp is full, even if it should reduce hp. prints confusing messages.
- necromancy, number of monster to kill shouldn't be negative: cmd7.c 1825 1962
- various projects: negative damage heals monster (could be ok)
- pseudoid: negative skill gives good id, division by zero: dungeon.c 362 373
- timed mimicry: should check for positive skill: dungeon.c 2584
- negative antimagic should not prevent worship: gods.c 52
- exp from pets generalises as one would think: you lose exp from pet kills with negative skill. if this is not what we want (why not?), then change melee2.c 117
- negative summoning skill should not let player gain mana from partial summons, even though he should not have any with negative skill: melee2.c 2808
- negative symbiosis should hide slot: object1.c 4040 4482
- only positive skill should prevent gloves: skills.c 943 949
- negative dodge is like no dodgae: spells1.c 6410
- negative rhp will not work! xtra1.c 864
checks for skill != 0 instead of > 0: xtra1.c 1691 2259 2330
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